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Rogue EmpireNewsUpdate 1.0.17 live! Christmas is upon us!
In-game event

Update 1.0.17 live! Christmas is upon us!

Rogue Empire · published 7 Dec 2020, 14:54 UTC

All newsPlayers around this dateRead on Steam

Hi every one! We are already getting close to the end of this rather dreadful year for a lot of us.
For my self personally I am about to be a dad so that makes me happy!

Anyway, here are the changes for todays update!

Changes:

Christmas:
You character will look more Christmassy (this was already the case last year). In addition it seems Santa lost a lot of presents inside the dungeons!

Different present have different type of items. Some are rarer than others of course! When you open it something will happen that I hope cheers you up!

This will go live tomorrow till the end of the month! As always you can disable these events from the settings menu!

Bugs:

  • Fixed bug where returning to an old area after some time with old summons of you would break the game.
  • Fixed bug where returning on previous levels and then reentering a level with a named enemy would make the enemy disappear.

Balance:

  • Enemy base spell critical damage was reduced for easy and normal difficulties.
  • Player and Enemy spell critical damage intelligence influence reduced slightly.
  • Hunter:
    • Hunter's initial Create Ammo ability cooldown reduced to values of their improved counterparts.
    • Dirty Shot now has a longer cooldown but has now an improved effect across the board. In addition enemies that after being hit by the ability do not see their current target will now always disengage from combat with it.

  • Mage:

    • Reworked how siphon mana works: It now siphons mana based on your own mana and damages the target accordingly. If the target has its mana depleted some damage will still be done! Cooldown has been increased. In general terms this should give the player more control over the ability (increasing your maximum mana pool increases the effect) and also makes it a dual effect ability specially powerful against casters

  • Warrior:

    • Trap Prepared Armor skills improved and renamed "Situation awareness". Now in addition to the trap effect mitigation it also reduces(eventually nullifies) the disarming chance on the warrior.

Other:

  • Added 1 new enemy type.
  • Darkened and widened the tooltip on action bar abilities to improve its legibility.
  • Camera and zoom now does not show the screen beyond the level border. This helps a lot with immersion and makes it clear for you when you reach a level's limit (camera wont center towards the character in that situation). This can be toggled as it was before from the settings menu. [\b] I am unsure if this will stay as default, looking forward to your feedback!
  • With the previous change the very first map felt weird, so it has been expanded a little.

Coming up next: I will probably showcase some more about the upcoming DLC!

In any case I wish you the best for yourself and your loved ones in this coming days!

Cheers and happy crawling!
GW

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