Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Final RushNewsSituation Report - 8
Community

Situation Report - 8

Final Rush · published 16 Jun 2014, 19:24 UTC

All newsPlayers around this dateRead on Steam

Hello gamers!

The update is nearly finished. Yesterday we received the files for the main part of the HUD, as well as some revised Main Menu files that fixed some issues we were having. There is one last interface related piece we’re waiting on, and that’s the store interface (where you buy the weapons) with any luck we’ll get that in a day or two as well.

As long as there aren’t any issues installing the HUD, we should be performing final testing of the Update at by the end of the week; with the actual update for all of you to enjoy not far behind.

During some downtime last week while waiting for the HUD files, we were able to implement some additional AI improvements. The AI should be even more intelligent now, and hopefully a slight bit friendlier on ping times in multiplayer. What this means is a much, MUCH less frequent occurrence of the AI picking weird paths to get to you, or stopping and turning around to follow an alternate route.

You can get out of reach of most AI enemies now by jumping on boxes, but we’ve made some gameplay modifications to bring out the “Ranger” security robots in a much earlier wave. These guys will shoot at you, and if you’re camping on a box, you’ll be turned into mincemeat. We’ve made rangers a lot more common, but also substantially weaker in v2, as compared to v1.

We're looking for suggestions on what you'd like to see us focus on (in addition to bug fixes and gameplay balancing) in the coming weeks. New enemies? New, more unique levels? Player Customization? We can't do everything immediately (unless the game sells really well *wink* *wink*), so we want you to tell us what you'd like to see the most!

- Luke, Strike Games

More from Final Rush

Other announcements

All news
Game update26 Dec 2014Update Report - 2.14Hello gamers! Merry Christmas, Happy Holidays, and Happy New Year. Today we have a small bugfix update for Final Rush – Most of these issues were reported by gamer Comp9, so you have him to thank for all of these! v2.14 Changelog: · Fixed the “Lucky 13” and “Hard Limit” achievements from not awarding. · Fixed many typos in various texts location around the game. · Fixed a bug where players woul…Game update4 Dec 2014Update Report - v2.13Hello gamers! Here’s another small update for Final Rush with a handful of bug fixes and small improvements; most suggested by the community! v2.13 Changelog: · NEW – Scoreboard! Hold tab to see information about you, and the other players connected. · NEW – Buff Icons! HUD icons will show up near the health bar, when they are in range of another player’s health or ammo buff. · Added in yet ano…Game update3 Dec 2014Update Report - 2.12Hello gamers! Here’s another small update for Final Rush with a handful of bug fixes. These were all related to bugs reported by users in the forums, so thanks to those users for taking the time to report these issues. We have a limited ability to test the game; so getting feedback on bugs and balance from the community is essential to improving the game. v2.12 Changelog: · The Basic Training A…