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GhostshipAftermathNewsVR Version Unleashed! NoneVR Essential Update 1.2
Community

VR Version Unleashed! NoneVR Essential Update 1.2

GhostshipAftermath · published 8 Aug 2014, 14:56 UTC

All newsPlayers around this dateRead on Steam

The VR version is now inlcuded, for this who you with VR be sure to check it out! this game was made for VR!

For the NoneVR version I have updated V1.1 to Version 1.2

In general this huge update has more and quicker random starts, much better AI and less swarms. AI in general is less frequent and much easier. The Menu has had an overhaul, I hope you all like it! There are also a number of fixes and improvements. here is the change Log for 1.2 (from 1.1)

Ghostship Aftermath v1.2
Change log from for version 1.1

VR Version Released
Front end/menu overhaul
Options now includes sound options
Added more shields, weapons, ammo and medikits
Changed start of game so you won’t get attacked if you don’t have a weapon.
Added 5 more random starts
Changed the random starts to generally start much quicker
Deck 6, Ops – Hole in ceiling repaired
Deck 6 – Raised interrogation room 2
Added 2 new crew members
Removed collision from most of the dead bodies in Main access corridor
Removed some bodies
Engineering deck 1 – Fixed broken light & Fixed incorrect door lighting
Engineering deck 5 – Changed Elevator control pad to red (not working)
Engineering deck 4 – Changed Elevator control pad to red (not working)
Engineering deck 3 – Changed Elevator control pad to red (not working)
Fixed numerous incorrect lighting on door in engineering, cargo hold and operations.
Made NoneVR zero g bit start very rare
Changed some lighting on Deck 3, engineering
Reduced swarms and made alien/infected attacks more random and less frequent throughout
Fixed various blood glitches on deck 4, Ops
Changed door pad to red for cold Storage
Cargo hold lightning errors fixed
Cargo hold doors now clear (no getting stuck)
Improved the damage of the Laser Pistol
Improved firing rate of laser rifle
Plasma pistol does more damage and has a quicker fire rate
Fixed keybinding for one of riggs storyline endings.
Fixed sound overlap on one of the game starts
Made supply room – Ops, deck 4 taller, so no need to crouch through door
Added new sounds and voice acting
Added conformation to starting a new game
Added collision to Goliath entry door so player cant go wandering around in space and die.

***Please Note******

The VR version is compatible with Oculus rift DK1, we will be adding full DK2 support when we have the means to do so.

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