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GhostshipAftermathNewsGHOSTSHIP CHRONICLES - First beta ready for beta testers!
Game update

GHOSTSHIP CHRONICLES - First beta ready for beta testers!

GhostshipAftermath · published 14 Jun 2019, 20:00 UTC

All newsPlayers around this dateRead on Steam

For our GHOSTSHIP CHRONICLES Beta Testers!

The all new beta is now ready for testing.

We have had a lot of major system changes and improvements since our last alpha a year ago. After a major QA review, the new beta has a host of new features, much more fun and is much more solid than the alpha!
What has changed since Alpha?

Environment and Graphics Overhaul
We have changed most of the environments and have worked on improving lighting, atmosphere and level design.

Improved AI
AI has been improved and is much more fluid. Team mates (friendly AI) is now all fixed up.

New weapons and tools
The portable Mini-gun has now been added along with the Tactical Binoculars and some other goodies.

All new Inventory System
The inventory system has been overhauled. You now have a primary and secondary weapon, other weapons can be put in your back pack, and ammo for weapons you do not have can now be picked up. The new inventory management system is much more intuitive and offers more game-play elements with upgrades and such in story mode..


New content!

We have added new content such as onslaught mode, challenge mode and have expanded on simulation mode.

Difficulty Levels and Balancing
A lot of work has been done on re-balancing player weapons, ammo, etc as well as fully working easy, normal and hard option which now reflects in game. Easy and normal modes now highlight all pickups and each difficulty level will change elements of friendly AI efficiency and enemy AI.

Player Shadows
We now have improved lighting and player shadows in 1st person which really bolsters the game atmosphere.

3rd Person Mode fixed up
All bugs on third person mode have now been fixed up and many improvements have been made. Switching between modes at any time will now be bug free.

Sound and Music
Thanks to Will D Cruze for our new awesome original Ghostship music, we now have also improved the sounds on weapons, and most other things which help to add to the games atmosphere.

Full Game pad support
We now have full game support for all in game and menu action. Full customisation is working 100%

Many more improvements have been made and the new beta is a new engine version and totally overhaul based on our alpha testers feedback. We look forward to fixing up any issues before testing story mode this summer! We are aiming for a Halloween release, but that may be pushed back due to QA requirements.

Have a great time on board the Ghostship everyone and look out for updates with fixes and new content for instant action modes over the coming 2 weeks.
Our store page on steam will be updated with the new relevant screenshots and video.

More from GhostshipAftermath

Other announcements

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Community18 Aug 2018Ghostship Chronicles AlphaThe third Ghostship Installment is currently in alpha. We have took all feedback from both Ghostship games and have re-done Ghostship in a new engine.Community6 Nov 2015CDF Starfighter Kickstarter has launched!I did not manage to get funding for Ghostship Aftermath, Drive, passion and determination is what finished the game in the place of funds to polish certain areas of the game and get some people together to work on the game as team. I have just launched a crowd funding campaign for my third game, and if i can achieve Ghostship as a single dev, I just need some help to make starfighter into an ep…Community16 Apr 2015Site MigrationSometime in the next few days the Ghostship: Aftermath, CDF Ghostship, and MAG Studios websites will be going down and migrating to a new web host. We expect the move to be completed sometime next week and apologize in advance for any inconvenience this might cause. Don't forget, we'll still be here on the forums if you need to contact us for anything!