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GhostshipAftermathNewsNonVR - 1.3 Update released!
Community

NonVR - 1.3 Update released!

GhostshipAftermath · published 31 Aug 2014, 14:19 UTC

All newsPlayers around this dateRead on Steam

The new updated build 1.3 is now available for download. The VR update and hassle free DLC will be releasing 08/09/14

1.3 Changelog - Changes from 1.2

Remapped - Flashlight - x (see controls in game menu)
Fixed collision on all maps
All doorways fixed, just walk right in!
All triggers for use, touch etc are much more responsive
Removed floating leg in Mortuary
Added more starts
Fixed voice overlap at start and rest of the game (voice overlap should be rare)
Fixed personnel deck 6 map
Removed mini-gun from reactor room
Fixed no death screen on all personnel decks
Improved RVD map, brighter words
Fixed Jacks key-card objective which had no collision
Fixed battle rifle clips on deck 5, ops
Removed motion blur from all weapons on all maps
Opened mailroom door so access is much easier
Fixed hole in wall on deck 3, Ops
Fixed all stairs (glitching)
Fixed Pool (exiting pool is much easier)
Added High Grade Laser Rifle (missing in 1.2)
Fixed shadow problems in med lab 2
Replaced glitchy boxes with ramp in engineering stairs
Slight increase in power and fire rate for Mk 3 plasma rifle
AI - lots of AI work, much much better in general
AI Spawn points - Changed many spawn points so they are not in front of you
Added Stereoscopic 3d support (see options)
Added Inverted Y mouse aim (see options)
AI attack distance shortened
Reduced some AI attack damage
AI can step over boxes and debris etc
Brian improved
Fix - memory leak - out of video memory crash (needs confirming)
Fixed personnel pressure chamber where player faces the wrong way
Fixed Bridge collision issues
Fixed Airlock door sound in Hangar 2
Fixed ending speech (ASMI & Riggs)
Fixed wording and typos on some objectives
Long zero-g engineering start is now very, very rare
Changed some writing on walls
Reduced enemies on ASMI storyline End
Added 2 new enemies (alien)
Raised drooping pipes in main access corridor
Added 5 achievements (more to follow)
Removed o2 warnings from RVD for beginning and end
Repaired lighting on misc maps
Fixed collision on vending machine in the armory
Improved FPS
Updated controls to reflect new flash light key bind

There have been many more improvements in this build which now just leaves a few minor bugs which are being worked on such as weapon clipping and improving AI further. The achievements are a test to make sure everything works right before we add the rest (32 total) many of these improvements will be ported to the VR version which will be updated at the same time as the hassle Free DLC release on the 8th of September.

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