Just when you thought you were safe, a Star Ruler 2 update arrives from inside the house! As always, read about some of the highlights below, or scroll down for a full detailed changelog.
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In the spirit of Halloween the skies are now roamed by a ghastly pirate ship with a craving for booty. The flying dutchman will hunt civilian trade ships in systems with weak defenses, taking the cargo it stole back to its hoard stations, hidden in deep space.
After halloween, the flying dutchman will revert to just being the plundering Dread Pirate. The pirate mechanic can be turned off from the game options menu.

Spread across the universe are 4 new unique artifacts. Each of the four parts of The Revenant, an ancient forbidden warship, give a permanent bonus to your ships when activated. Have all 4 activated at the same time and gain control over The Revenant as a whole, the most powerful ship in the universe!
In addition, this update has various new artifacts and improvements to old artifacts, ranging from equippable Ion Cannon disabler beams to artifacts with the power to generate entire new planets and star systems.
Thankfully, the addition of the Tractor Beam subsystem lets you pull those shiny new artifacts away from the greedy hands of other empires.

The design editor now includes a randomizer! You can set up some simple parameters and let the game generate random designs for you until you find one you like - for use or to further edit into your own design.
The AI also makes use of the new random designer, and will now make completely unique ship designs in every game.

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