Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Star Ruler 2NewsStar Ruler 2 Update - December 18th
Game update

Star Ruler 2 Update - December 18th

Star Ruler 2 · published 19 Dec 2014, 01:27 UTC

All newsPlayers around this dateRead on Steam

A new Star Ruler 2 update is about to hit your computer at relativistic velocities, do not attempt to adjust the picture. As always, read about some of the highlights here, or scroll down for a full detailed changelog.

Interested in Multiplayer? Join our Dev-astation Friday multiplayer game.

Steam Workshop and the Mod Editor

Star Ruler 2 now has full support for mods and the steam workshop! Simply subscribe to your favourite mods in the workshop and you'll be able to enable them in-game for direct use.

To help along anyone who wants to mod the game, we've also developed an extensive Mod Editor. The mod editor lets you easily create and edit mods, upload them to the workshop, and has tools for editing the game's many types of data files.

Planet Surface Improvements

Along with improvements to the graphics of the planet's surface, we've also added a few new buildings for you to place. The build and maintenance costs of certain buildings is now affected by which biome you place them on as well, so be sure to check out which buildings go best where!

Shields

The research grid now includes Shields for you to unlock and equip your ships with. Shields cost a lot of power to operate, but their regeneration can absorb quite a bit of damage.

Full Changelog

Added

  • Added vsync and antialiasing options.
  • Added Steam Workshop Support!
  • Added in-game tool to edit many types of game data files.
  • You may enable your various installed mods.
  • Added news pane to the main menu.
  • Added temporary-final art for all weapons.
  • Gave more buildings better/more distinct temp art.
  • Added new music track.
  • Added Shield Generators.
  • Added new buildings: Warehouse, Metropolis, Megacity, Refinery.
  • Commerce Stations now have 4 abilities, one of which can be used every 3 minutes to purchase some bulk influence, energy, research or labor with money.
  • Outposts now protect their system from capture and generate and use empire defense to create support ships.

Changed

  • Planet surfaces in planet management screen have been redone.
  • Planets switch to icon view further away.
  • Portraits and flags can now be added to the game without editing data files.
  • Influence sites (e.g. Mall) can be played when only one empire or team exists.
  • Destroyed ships now spray some graphical debris.

Balanced

  • Building in oceans or on volcanic lands increases the cost of construction.
  • Civilians expand more slowly through oceans, volcanic lands, and ice.
  • Tweaked cost and effect of some technologies.
  • Generally reduced amount of HP given from tech to prevent combat from slowing to a crawl.
  • Various structures are cheaper to build on specific biomes.
  • Building ships on orbital shipyards is now 20% cheaper in build cost than on planets.

Fixed

  • Music volume would significantly change from the menu to the game.
  • Fixed graphics memory corruption during loading periods.
  • Numerous small fixes and usability improvements.
  • Various bugs that affected modders.
  • Images with specific widths would appear greyed/striped, and could cause crashes.
More from Star Ruler 2

Other announcements

All news
Game update22 Apr 2016Wake of the Heralds Release and v2.0.0 update!Our first expansion, Star Ruler 2: Wake of the Heralds , is now officially out on steam! Purchase it for $9,99 from the steam store page . Along with the release of the expansion, the base game has received an update to version 2.0.0 containing a number of fixes and improvements. You can read about some of the main changes to the game below: Graphics · Added a number of new post processing grap…Community21 Apr 2016Wake of the Heralds Feature Highlight: The FirstStar Ruler 2: Wake of the Heralds releases tomorrow, Friday April 22nd! You can read our final feature higlight about the second new race, "The First", below. The First Although their once great empire is gone, reduced to nothing but remnants by the ravages of time, the minds of those who chose to live forever still carry on. The planet Atrozal, hollowed out and brimming in circuitry; where a t…Community19 Apr 2016Wake of the Heralds Feature Highlight: InvasionStar Ruler 2: Wake of the Heralds releases this April 22nd! We will be posting feature highlight posts every few days until the release. The Invasion In the new Invasion map, you are tasked with defending your isolated part of the galaxy from waves of ruthless invaders. Empires cannot declare war on each other in this co-operative map, but diplomatic trickery is of course still advised! You sta…