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Star Ruler 2NewsStar Ruler 2 Update - February 20th
Game update

Star Ruler 2 Update - February 20th

Star Ruler 2 · published 20 Feb 2015, 20:25 UTC

All newsPlayers around this dateRead on Steam

A strange new Star Ruler 2 update is attempting to make first contact with humanity! As always, read about some of the highlights here, or scroll down for a full detailed changelog.

Distinct Races

This update brings the introduction of 7 distinct races to play as, each with their own different lore. Alongside the Terrakin, sporting the regular Star Ruler 2 gameplay you're used to, the 6 other races each have their own unique gameplay elements to contest with.

Oko

A race of sentient flora, the Oko construct organic ships held together by Sinew. Their population does not live in cities, but instead overgrows the planet they are on as a whole.

Hoonan

Hoonan ships and settlements are all linked to a massive information network, requiring them to construct Mainframes in space. Fleets fight at increased strength near mainframes, but become significantly weaker when fighting far away from one.

Feyh

The Feyh have a long tradition of worship and sacrifice, and must construct Altars to keep their population from becoming godless. Altars sacrifice the resources of the planet they're built on, but allow the feyh to live on their planets in greater numbers than any other race.

Mono

All the Mono were once a single mechanoid intelligence, stranded on a planet and with no memory of its creators or its purpose. Mono population must be constructed using labor, but does not need food or water and can freely move to other planets through hyperspace, without the need for colony ships.

Saar

The Saar are a race of missionaries, spreading their message of peace and acceptance to all who are willing to hear it - and some who are not. They can construct Star Temples, allowing them to convert the population living on nearby planets owned by other empires to their religion.

Nylli

Fleeing the destruction of their homeworld's sun, the Nylli now consider themselves children of the stars, living in giant motherships and orbital habitats around the planets whose resources they exploit.

Full Changelog


Added

  • Add 'Hedge' card.
  • Add 'Support Station' artifact.
  • Added distinct races with various unique gameplay elements! The race selection menu will pop up whenever you try to start a new game.
  • Some planets will now have one or more moons. Moon Bases can be built to extend the amount of space available to construct buildings on.
  • Chat messages in multiplayer may now be sent to specific players / teams / allied / etc.
  • Constructions in the build queue can now be reordered by dragging.
  • Add 'Floating Continent' artifact.
  • Build queues can now be set to repeat mode.


Changed

  • FTL Crystals now have an extra special effect at level 5.
  • Cyllium now has a special effect at level 4.
  • Reduce money cost of FTL jammers but increase their FTL usage.
  • Cost to use hyperdrive and fling now scales with the mass of the ship.
  • Tweaked the costs of things in other FTL methods.
  • Torpedo damage is now unspillable (cannot be lost by piercing through the entire ship).
  • Muon cannon damage now completely ignores all Damage Resistance.
  • Change the level up benefit effects for Allondium.
  • Add a limited firing arc to hyperdense lasers.
  • Added new Gate model.


Fixed

  • Fixed a crash caused by keybind reloading.
  • Optimized some areas causing framerate losses on radeon cards.
  • Fix ships firing weapons at asteroids.
  • Fix ships being able to fire weapons while in FTL.
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