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Star Ruler 2NewsStar Ruler 2: v1.0.1 Update - April 9th
Game update

Star Ruler 2: v1.0.1 Update - April 9th

Star Ruler 2 · published 9 Apr 2015, 22:50 UTC

All newsPlayers around this dateRead on Steam

We released another small patch with various bugfixes, bumping the version to v1.0.1 this time.

Fixed

  • Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.
  • Fix allondium level 5 effect not affecting the proper values.
  • Fix auto-import when playing Mono queueing up food and water.
  • Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded.
  • Fix built Planetary Thrusters breaking when loading a saved game.
  • Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting)


Changed

  • Asteroid mining bases that you no longer have trade access to are lost and revert to their unmined state.
  • Bulkheads and Targeting Sensors can now be used on support ships.
  • Ablative Armor can now be used on support ships.
  • Ablative Armor now has a massively increased damage resistance against lasers/energy weapons.
  • Laser/Energy damage is now more vulnerable to being blocked by armor. (DR can reduce laser damage down to 1% of its original damage, rather than the minimum of 20% for other damage types)
  • Increase the health of all weapon turret hexes.
  • Self Destruct subsystem now requires power to put on the ship.
  • The rotation/spinning of planets and other objects on the UI can now be turned off via a game option.
  • Added new models used for various orbital stations.


AI

  • Fix the AI not always using its starting ships and scouts.
  • Fix a bug that broke the Mono AI.
  • Improve savage AI logic to build stronger fleets.
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