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Star Ruler 2NewsStar Ruler 2: v1.0.2 Update - May 12th
Game update

Star Ruler 2: v1.0.2 Update - May 12th

Star Ruler 2 · published 12 May 2015, 19:51 UTC

All newsPlayers around this dateRead on Steam

We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog.

Research Web Overhaul

The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use.

Quantum Batteries

The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed.

Additional Race Traits

A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it.

Full Changelog


Added

  • Overhauled the research grid to be more readable and easier to use.
  • Added a number of positive and negative traits that can be selected in race customization. Races can pick one free positive trait, and all of the default races have been given an extra bonus trait.
  • Added Quantum Battery modifier.
  • Added Shield Hardener subsystem.


Changed

  • Larger weapons now have comparatively longer reload times.
  • Rebalanced various values on weapon types.
  • Terraforming now gets more expensive the further away from the labor source you queue it.
  • Control Computers now give a scaling effectiveness bonus for the first 30 seconds of any combat.

  • Fixed

    • Fixed being able to construct motherships that make money.
    • Fixed being able to construct singularity labs in nebulas.
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