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HEXTERMINATENewsDeveloper blog #4
Community

Developer blog #4

HEXTERMINATE · published 19 Jul 2020, 14:43 UTC

All newsPlayers around this dateRead on Steam

The Hegemon

The Hegemon are the new faction you can fight against in the Infinite War mode. Their ships are loaded to the brim with the best technology available in the galaxy, making a fight even a single Hegemon ship a difficult battle to win.

And of course, you'll rarely find them alone.

Capital heavy, sporting particle accelerators and antiproton cannons, you'll need a balance of maneuverability and firepower to challenge the Hegemon... as well as a ship with equally advanced modules.

The galaxy in Infinite War

The galaxy is somewhat different in Infinite War than in the normal campaign mode, with new options and challenges for the player. The objective is still to conquer the galaxy (of course!) and this can achieved by conquering the homeworlds of each faction. Expect a more challenging battle than normal in these homeworlds.

One of the things which has been changed is that in this game mode, the Empire is no longer omniscient. The vast majority of the galaxy is covered in fog of war, and it is only through exploration and conquering additional sectors that more sectors are revealed.

To assist you with this, you can now choose to deploy hyperspace probes. These provide permanent surveillance of surrounding sectors, giving you an early warning about forces encroaching on Imperial space.

Additionally, you can also deploy starforts. Starforts are massive, static structures equipped with high-end modules, providing the Empire with a defensive anchor which is extremely difficult to dislodge. Well-placed starforts on contested borders can change the tide, keeping Imperial space reasonably safe and freeing you to tackle other fronts.

Ramming speed!

One of the issues HEXTERMINATE had in the past was how powerful the ramming ability was. The Marauders in particular are keen to ram your ships and it was not uncommon to see capital ships get skewered by small marauder ships. This was changed in order to make the early/mid-game more welcoming, but with the desire to bring the ability back to its original level in certain cases.

To achieve this, a new module has been added: a ramming prow. Ramming prows are armour modules with a somewhat reduced armour rating but which deal substantially more damage during a ramming manoeuvre, while suffering very little damage themselves.

These modules are currently only installed in Hegemon ships (although of course you can install some in your own ship), which should make it far less of an issue for newcomers while increasing the challenge for more experienced players.

The next steps

With the galaxy generation now working and the Hegemon faction coded in, the work that remains involves finishing the user interface and testing. The latter in particular will require some time to ensure that the players have a good, fun experience in Infinite War.

I am currently looking into releasing the update on the 26th of June (next Sunday).

Thank you for reading!

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Game update1 Jun 2026HEXTERMINATE v2.1.2Bug fixes · TLDR: Fixes a critical issue when using DPI scaling on Windows and Linux where the user interface couldn't be interacted with due to a mismatch between the logical and visual positions of UI objects. My thanks to CapnDan for the bug report and testing the experimental builds. Follow the development · Join the Hexterminate DiscordGame update28 Apr 2026HEXTERMINATE v2.1.1Bug fixes · Fixed an issue where perks wouldn't be unlocked, despite having enough perk points to do so. My thanks to Teffers and ltanderl for the bug report. · Fixed a linking error which caused the Linux build not to boot when launched through Steam. Follow the development · Join the Hexterminate DiscordIn-game event25 Apr 2026HEXTERMINATE v2.1.0Features · A new user interface is being rolled out and has replaced all the UI in the main menu and galaxy views. It's significantly nicer looking, easier to develop with and more performant! · Added windowed mode and resolution selection. · Replaced the software cursor with a hardware cursor, which should feel more responsive. · Replaced the glow/bloom effect with a better looking, more moder…