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HEXTERMINATENewsDeveloper blog #3
Community

Developer blog #3

HEXTERMINATE · published 28 Jun 2020, 16:03 UTC

All newsPlayers around this dateRead on Steam

The new modules of Infinite War

As the work for the Infinite War update carries on, the last couple of weeks have been focused on the module assets and effects. I had been somewhat slowed down due to an issue with the Blender exporter plugin, but with that fixed and out of the way, it was time to get some new models in-game.

Quantum state alternator

Here's the new quantum state alternator module, surrounded by four ion cannons. The faction glow might be changed to match the current quantum state, still experimenting.

Anti-proton cannon

The anti-proton cannon will fire projectiles modulated by the quantum state alternator, bypassing shields which do not match the same state.

Shield effects

Additional work has been done to create a new shield effect to work with the above modules. Here you can see a shield being powered up by a quantum state alternator in its white state.

If someone fires a white anti-proton projectile at your ship while in this state, the shot will dissipate harmlessly. If the shield is in the wrong state, the projectile will go through it and deal substantial hull damage. The player will be able to switch states quickly by pressing a key.

The next steps

With the new assets in, it is time to write the gameplay logic and bring everything together. This will be the focus of the next two weeks, as well as creating the projectile effects. If all goes well, some time will also be spent setting up the Infinite War game mode, which will provide a good test bed for these modules.

Thank you for reading!

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