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Jon Shafer's At the GatesNewsv1.4
Major update

v1.4

Jon Shafer's At the Gates · published 25 Jun 2020, 17:05 UTC

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Hey all!

v1.4 is now live on Humble and the main Steam branch.

As promised in my previous update there have been some big changes to diplomacy, described in detail in my previous update and summarized below in the patch notes. The new goodies are still a bit rough and no doubt there are some exploits in there but I’ll continue refining the mechanics in future updates. The basic idea is to make it possible to engage more proactively on the diplomatic scene and it’s now very much possible to get other leaders to do your bidding, especially the new minor tribes. On the other hand having your units or borders close to another leader will damage your relations with them so the bonuses you can earn through Emissaries and gifts might be necessary to keep your neighbors happy. Diplomacy is now very focused on war, but this feels appropriate for the dark ages.

v1.4 also also includes fixes for several common crash bugs. If you run into any bugs please email me at [email protected] with a description of the issue and save files which reproduce it and I’ll try to get things fixed in the next update. Unfortunately the changes in v1.4 are quite significant under the hood so old save files are no longer compatible. The new additions have also increased the turn times a bit more than I'd like and I'll be taking a look at that soon. In v1.5+ I’ll be refining the diplomacy mechanics and focusing more on the AI so stay tuned for that as well.

Thanks for your interest in the game and great feedback over the years! It’s been a fun project and there’s still more to come.

- Jon

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MAJOR FEATURES

- Diplomacy system has been greatly updated. 'Emissaries' and 'gifts' now allow Relationship Level (RL) and Influence to be improved with other leaders, and it's now fairly easy to get leaders to attack one another. Neutral structures have been replaced with minor tribes. Factions close to one another now have an RL penalty, representing the natural competition over land and influence, and the penalty increases with proximity. Good luck out there!

MAJOR BUGS FIXED

- Fixed common crash when bandits would capture an AI unit that belonged to an ongoing operation.

- Fixed 'Update_ConfigButtons' crash in Professions Screen.

- Fixed crash when unit captured from bandits could still hold onto an invalid BanditPillageTarget.

MINOR BUGS FIXED

- Fixed exploit where wraining a clan in a profession in the same discipline would give it a free level.

More from Jon Shafer's At the Gates

Other announcements

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Community10 Apr 2020v1.4 Diplomacy Design PlanHey all, I’ve decided to post my design plan for the diplomacy changes coming in v1.4 to give you an idea of what’s on the horizon. Diplomacy is a tricky feature which requires a lot of playtesting to evaluate and so this is a fairly long-term project. When launching a new project I like to outline my goal in a single sentence and then break that down with some additional details plus a series…Major update19 Dec 2019v1.3v1.3 is now live on the main Steam branch and Humble dashboard! This update contains major AI upgrades, as well as fixes for several crash bugs which have been reported since v1.2 (in particular a really nasty one that happened after upgrading the caravan). v1.4 will be dedicated to diplomacy and more bugfixing. No exact ETA on this update yet but I’ll be posting unstable branch updates every s…Community25 Jun 2019v1.2v1.2 is now available on Steam and Humble. This is the game's second big update, following v1.1's major improvements to the game's economy and balance back in May (see this post for more details). v1.2 focuses on improving the midgame, the Romans, and also adds a new 'clan list' screen which makes it much easier to keep track of your people. The Romans This is the main feature in v1.2, and make…