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Jon Shafer's At the GatesNewsv1.3
Major update

v1.3

Jon Shafer's At the Gates · published 19 Dec 2019, 17:33 UTC

All newsPlayers around this dateRead on Steam

v1.3 is now live on the main Steam branch and Humble dashboard!

This update contains major AI upgrades, as well as fixes for several crash bugs which have been reported since v1.2 (in particular a really nasty one that happened after upgrading the caravan).

v1.4 will be dedicated to diplomacy and more bugfixing. No exact ETA on this update yet but I’ll be posting unstable branch updates every so often before the full version goes up.

The best way to get in contact with me these days is by emailing [email protected]. If you run into a crash or notice a gameplay bug it would be great if you let me know so I can fix it. We have no dedicated QA and given how complex PC strategy games are I need your guys' help on this front in order to track things down. If you can send save files where you can reproduce the error, or exact instructions for how to make it happen again that's especially helpful.

Thanks again for playing the game! It's great to still see people enjoying it now so many years after I started work on it.

- Jon

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MAJOR FEATURES

- AI factions are now greatly improved when it comes to declaring war, launching invasions, training units, and exploring.

- Can now select one of 4 difficulty levels before starting a game which affects how much food each clan eats (0.1 per turn up to 0.4 per turn).

MAJOR BUGS FIXED

- Fixed very common crash when loading a save file which became corrupted after upgrading the caravan. It is possible to continue old games affected by this bug by not upgrading the caravan. Not a perfect work-around, but it will keep the game going at least.

- Can no longer form alliances with Roman factions. This was a bit of a loophole in the Roman diplo system, and doing so would result in crashes and weird states where you could attack your own units later.

- Fixed crash during the end turn process when an army pillaged a city on top of another structure.

GAMEPLAY TWEAKS

- Bandits are now more aggressive.

MINOR BUGS FIXED

- Fixed bug where the food production upgrade for the Glassmaker, Glassblower, and Cooper weren't working.

- Fixed bug where the angry bandits icon would remain on bandit camps and units after they were no longer angry.

- Fixed typo in Roman Road description tag.

- Fixed bug in diplo screen where diplomatic leverage would be hidden under diplo response buttons if there were too many buttons visible.

More from Jon Shafer's At the Gates

Other announcements

All news
Major update25 Jun 2020v1.4Hey all! v1.4 is now live on Humble and the main Steam branch. As promised in my previous update there have been some big changes to diplomacy, described in detail in my previous update and summarized below in the patch notes. The new goodies are still a bit rough and no doubt there are some exploits in there but I’ll continue refining the mechanics in future updates. The basic idea is to make…Community10 Apr 2020v1.4 Diplomacy Design PlanHey all, I’ve decided to post my design plan for the diplomacy changes coming in v1.4 to give you an idea of what’s on the horizon. Diplomacy is a tricky feature which requires a lot of playtesting to evaluate and so this is a fairly long-term project. When launching a new project I like to outline my goal in a single sentence and then break that down with some additional details plus a series…Community25 Jun 2019v1.2v1.2 is now available on Steam and Humble. This is the game's second big update, following v1.1's major improvements to the game's economy and balance back in May (see this post for more details). v1.2 focuses on improving the midgame, the Romans, and also adds a new 'clan list' screen which makes it much easier to keep track of your people. The Romans This is the main feature in v1.2, and make…