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HEXTERMINATENewsHEXTERMINATE - build 9 update
In-game event

HEXTERMINATE - build 9 update

HEXTERMINATE · published 29 May 2020, 22:18 UTC

All newsPlayers around this dateRead on Steam

Improvements

  • The shipyard now displays all titles for all the various subsections (Engines, Armour, Addons, etc).
  • Modules in the shipyard now have considerably extended tooltips, providing more information about their functionality.
  • Reinforced bridges no longer boost the individual bridge module's health. Instead, they provide a bonus to ramming damage reduction for yourself and your fleet (30% to 60%, depending on rarity).

Balancing

  • The cooldown of Engine Disruptors is now linked with their rarity level. The higher the rarity the lower the cooldown, from 30s at "Common" to 15s at "Legendary".
  • Bridges which boost movement speed now provide a larger bonus (increasing 10% per rarity level, rather than 5%).
  • Regenerative armour regeneration has been increased, going from 2% per second to 10% per second.
  • Ships undergoing ramming maneuvers will now take substantially more damage themselves on collision.

Bug fixes

  • Fixed the "time played" not being reset if the player started a new game after loading a different game. This would cause the new game to potentially be much harder than expected.
  • The ship stats window in the shipyard will now take into account bridges which increase the fleet's damage.
  • The perk window was not updating correctly after the player collected additional perk points.
  • Fixed a typo in Chrysamere's speech.
  • Fleet Intelligence officer now correctly describes the cooldown of the Particle Accelerator: 20s, rather than 30s.
More from HEXTERMINATE

Other announcements

All news
Game update1 Jun 2026HEXTERMINATE v2.1.2Bug fixes · TLDR: Fixes a critical issue when using DPI scaling on Windows and Linux where the user interface couldn't be interacted with due to a mismatch between the logical and visual positions of UI objects. My thanks to CapnDan for the bug report and testing the experimental builds. Follow the development · Join the Hexterminate DiscordGame update28 Apr 2026HEXTERMINATE v2.1.1Bug fixes · Fixed an issue where perks wouldn't be unlocked, despite having enough perk points to do so. My thanks to Teffers and ltanderl for the bug report. · Fixed a linking error which caused the Linux build not to boot when launched through Steam. Follow the development · Join the Hexterminate DiscordIn-game event25 Apr 2026HEXTERMINATE v2.1.0Features · A new user interface is being rolled out and has replaced all the UI in the main menu and galaxy views. It's significantly nicer looking, easier to develop with and more performant! · Added windowed mode and resolution selection. · Replaced the software cursor with a hardware cursor, which should feel more responsive. · Replaced the glow/bloom effect with a better looking, more moder…