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Lambda WarsNewsUpcoming Content For Lambda Wars
Community

Upcoming Content For Lambda Wars

Lambda Wars · published 25 Apr 2020, 17:56 UTC

All newsPlayers around this dateRead on Steam

Playerbase Growth


We are very excited by the recent growth in playerbase which has more than doubled the past week (Thank you STALKEROS). In order to share our excitement with the community we’d like to take a moment to update you on the game’s upcoming content.

New Models


Some of our original models are over 6 years old and we found that they could use some touch ups. The Garrison was the first to get a makeover and has been usable since update 3.13c, the Spec Ops is next in line for a remodel. Pouchyboy and Spok have been hard at work on both of these models.

Garrison


Model by PouchyBoi (Jason Havens) and Textured by Spok.

New Maps


Throughout the game’s lifecycle we have continued designing and building a varied portfolio of maps. The vast majority have been multiplayer focussed, but we know many of you would like to see more focus on singleplayer. We’re happy to share that we have multiple singleplayer maps in production.

Eradicate


Intel has shown that the rebels are hiding somewhere in this sector. It's time for the Combine forces to find better intel on the rebel base location and eradicate them. This will be the game's first mission with the Combine as the playable faction.



Being made by Pandango

Episodes of the Truth


Young Alice is on a very important mission: What has happened to the Rebel headquarters? The truth might be worse than she imagined. As the title suggests this will be the game's first multi level mini-campaign.



Being made by BarraBarraTiger

Loading Screen Images


There are currently numerous community loading screen background images being used. We'd like to expand that collection of images. Please contact us through Discord if you want to help extend the collection.

Tournament


The team is looking at organizing another tournament. It’s a perfect opportunity for the best players to show their true potential, plus we get more data on balance at high level play. You can expect another post that goes into more detail about this in the future.

Balance Tweaks and Bugfixes


One thing that will always change and shift is the balance. A very specific process where one minor change here impacts the effectiveness elsewhere. Bugs are another thing that can have a heavy impact on the gameplay. In order to make the game as enjoyable and fair as possible we will continue to fix bugs and tweak the balance.

Want To Join the Team?


Are you a motivated developer looking for an environment where you can develop your skills while receiving feedback from a dedicated playerbase? We’re currently looking for the following positions:
- 3D Modelers
- 3D Animators
- 2D Texture Artists
- Concept Artists
- Level Designer (Hammer)
Don’t hesitate to contact us via the official Discord! If your profession isn't listed and think you can help the project feel free to still contact us.

Feedback


Be sure to give us your feedback on the new models, maps and the rest! We learn a lot from reading your thoughts.

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