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Legend creaturesNews2020年5月6日 新的死亡机制
In-game event

2020年5月6日 新的死亡机制

Legend creatures · published 6 May 2020, 03:06 UTC

All newsPlayers around this dateRead on Steam

死亡机制修改:重新调整死亡机制,现在单位死亡不在分裂,而是扣除玩家生命值,当生命值为0 或者 团灭 则 游戏失败

排行榜重置:此后每周刷新一次排行榜,因为机制调整分数浮动过大,另外因为单机游戏无法避免作弊,内部已经进行了修正还是有作弊分数,重置能够定期排除一些作弊分数

增加开局自选系列生物
现在卖单位 按原价卖出 1级单位=67块

单位的调整:

触手长枪 加强,攻击向前额外穿1个单位
毒气团技能调整:每11秒:驱散所有己方中毒,恢复0.5% * 敌方所有单位[中毒]总层数 的生命值。
圣剑天使基础数据提升,技能效果调整
血刃精灵:附加攻击提升
活尸:尸爆不造成伤害而是附加7层烧灼和中毒

白银盾 调整,增加特效
斩铁调整 附加冷却缩减
项链和打钱戒指 加入获得上限

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