Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Another Brick in The MallNewsVersion 1.0 Release
Steam news

Version 1.0 Release

Another Brick in The Mall · published 30 Apr 2020, 15:01 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube

First things first: a huge THANK YOU to all our early adopters, especially if you submitted feedback, suggestions and bug reports, your support and help have been invaluable and we couldn't have made it without you!

Another big shootout to the modders: Head over to the workshop to enjoy their gigantic malls, fun new products, restaurant skins and more!

It's easy to forget which features were added during early access if you've been here from the start, and also easy to assume it's been that way forever if you're a new player. But it's been a long road and many staple features didn't exist at launch: objects rotation (veterans out there remember!) , offices, shoplifting or the shift planning tool, just to name a few!

Here is a timeline with some of the major features and content added during early access; a lot of them were due to your feedback and suggestions:

Now, what about Another Brick in The Mall's future? Well, we're not done yet!

Although our focus will shift towards a new project from now on, this won't be the last update to Another Brick in The Mall, so your suggestions, big and small, are still much appreciated.

Post 1.0 updates will focus on expanding modding capabilities and removing limitations in an effort to help keep the game fresh long after we're done, with new content from the community.

Official new content is not out of the question but less likely.

Although we fixed thousands of them with your help, some obscure bugs might still persist so your reports are still much needed, and your quality of life suggestions still much appreciated.

If you have bugs to report, please post in the appropriate Discussions for optimal support: http://steamcommunity.com/app/521150/discussions/1/

Here are the patch notes for version 1.0.4 (mostly bug fixes and restaurants, bars and coffee shops can finally open 24/7):

Patch Notes

1.0.0

  • Changed: Balanced price and demand for some products.
  • Changed: Updated the Abandoned Mall scenario to accommodate recent changes.
  • Changed: The demand menu now shows the potential profit range per tier for retail products.
  • Fixed: The Assign Products tool now works on whole objects instead of only the object's anchor.
  • Fixed: Removing an object placed on outdoor floor tiles would turn the cell to foundations.
  • Fixed: When ordering to build floor tiles, tiles of that type are correctly ignored and not rebuilt/billed.
  • Fixed: When unlocking road entrances in succession the cost is now correctly based on unlocked entrances instead of connected entrances.
  • Fixed: Transferred guards now keep their assigned patrol.
  • Fixed: A few typos.
  • Added: A 'special thanks' section to the credits.
  • Changed: Updated translations with the latest Localizor data.

1.0.1

  • Fixed: An issue where traffic jam at the main road entrance could degenerate and never recover.
  • Fixed: Ampersand (&) is now ignored when renaming things to avoid text glitches.
  • Fixed: A possible corruption of self-checkouts.
  • Fixed: A possible memory corruption when removing shelves while they are being used.
  • Fixed: A possible corruption of various machines (arcade, vending, etc...).
  • Changed: Updated translations with the latest Localizor data.

1.0.2

  • Changed: You can now open fine dining restaurants, bars and coffee shops 24/7.
  • Changed: Patrons at bars and coffee shops now leave when waiting for a reorder and their satisfaction reaches 0.
  • Fixed: Various instances where waiters could become corrupted.

1.0.3

  • Changed: When letting go of the opening duration slider of a zone, the zone will now properly close if applicable.
  • Fixed: Building foundations adjacent to outdoor tiles would not generate automatic walls.
  • Fixed: The minimum/base salary being reset when loading a game.
  • Fixed: Misaligned list box items on ultrawide screens.

1.0.4

  • Fixed: People getting stuck waiting for a bus nowhere near a bus stop.
  • Changed: Updated translations with the latest Localizor data.

One last thing: there might be a few new players on the Discussion boards in the coming weeks, asking about mechanics or strategies. Remember, not everyone has been playing the game for 3 years or watched Let's plays before playing: please be nice, and if you can, helpful :)

And now let's get to building!

More from Another Brick in The Mall

Other announcements

All news
Major update5 Sep 2025Update 1.2 releasedAfter shelving a bunch of prototypes and one quite advanced project over the past few years, we're working on a new game that shows promise but is not yet ready for an announcement, let alone a steam page... So after not releasing anything for a long time I decided to go back to Another Brick in The Mall as a distraction over the summer holidays. Well, with fresh eyes I was able to come up with…Community21 Aug 2025Help Beta Test Update 1.2So I was planning this update mainly to fix some long standing bugs and issues, but I thought I might as well implement the mechanics for Hotels too! Also, you can now choose to use High Resolution Textures (twice the standard resolution). Hope you enjoy them! See at the bottom of this post how to participate in the beta test. Patch Notes 1.2.0 · Added: New Business: Hotels! (Motels really). Cr…Major update9 Apr 2021Update 1.1.2 released & Workshop showcaseHere is a post-release update with extended modding limits, a much needed independent handling of floor tiles build orders, improvements to ultrawide mode and a bunch of bug fixes. Scroll down for a Workshop showcase to make good use of the new modding limits! Patch Notes 1.1.0 · Changed: Products/objects mods are now limited by texture space. On the manage mods menu the texture space is estima…