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Epic Conquest 2NewsContent Update (v0.1.2)
In-game event

Content Update (v0.1.2)

Epic Conquest 2 · published 31 May 2020, 18:26 UTC

All newsPlayers around this dateRead on Steam

We'll be standby to fix any major issue for a few days. Please report immediately if you found any.

Also, please report any grammatical error. bcs our proofreader is super busy lately. :<

New :
- Story update and new Forest Area
- Max Level to 15, unlocks new skill
- New Bosses and Accessories

Adjustments :
- Major changes on Boss combat design (higher hp, shield, and defense, but less damage output and more breather during fight)
- Adjust enemy HP scaling
- Nina's shop is now cheaper
- Increase Toughness max value on additional stat (5 -> 10)
- Vitality changed to
- Evasion cap to 30%
- Adjust (nerf) accessory stats

QoL Update :
- Checkpoint at Southern Outskirts exit
- Auto face nearest enemy when directional input is not pressed. (No in-game toggle/tutorial for that yet)
- Adjust the "cancel attack frame" to be 5 frames faster (evasion can be triggered easier mid-attacks)

Bug Fixes :
- Claris' Round Slash bugged damage when critical hitting multiple enemies.

Dev Note

  • Dimension Rift will always be the final content while we're in Early Access stage. Therefore, it will be disabled until you finish the updated story.
    Once we have enough contents, we'll work on a better Rift system.
  • Better teleport system will be added once we have the world map illustration (probably in the next update). Atm, we have to deal with what's available. XD
  • World Map also needed for us to make Quest Objective Pointers. Right now, we'll just use the Journal to guide you where to go next (though, it can be vague sometimes).
  • More Achievements are under construction.
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Community3 Nov 2020Things are going to changeWe're back! Guess it’s been too long since our last announcement. Sorry that we can’t deliver the content update as promised. Things happened, and we had to pause the development for almost 2 months. Long story short, we're sort of burned out, and decided to cool ourselves with a long break after a whole year of development. We also had a discussion about the future of this project, and we came…Community10 Sep 2020Development Progress [v0.2.0]30 days since the last update. How's the development going? As you probably guessed, a new character is joining the party! But because we took a long time to make this new character, the next version will only cover a tiny bit of story progression. 2nd region (Desert) will be covered in v0.2.1, thus the next tier of equipment won't be available for now as it will be harder for us to preserve th…Game update12 Aug 2020Quick Patch (v0.1.3b)Adjustments · Reduced enemy in some areas · Reduced fish effects · Reduced "Dimension Shard" sell price · Bogu Miner (ranged) attack speed and damage reduce · Minotaur's enraged roar damage reduce 25% Bug fixes · Thunder Wolf (1st encounter can be killed) · Thunder Wolf (2nd encounter) set at Lv1 and error on die · Die animation not playing after 2nd death · Missing portal at Plains -> Forest ·…