Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BrainBread 2NewsCyberCorona Gibness Update - Patch 1.0.3.3
In-game event

CyberCorona Gibness Update - Patch 1.0.3.3

BrainBread 2 · published 30 Mar 2020, 15:00 UTC

All newsPlayers around this dateRead on Steam

Server owners please update your servers!

Code


Players & Skills

  • Cheetah Powerup will now ignore weapon weight.
  • Predator Powerup will ignore all falldamage.
  • When you reach LvL 500 you will be a god to everyone else.
  • Sliding into an escape trigger will no longer glitch out your view.
  • Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.
  • Reality Phase will now make you properly non solid to all Players & NPCs.
  • Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.
  • Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled.
  • Max spawn protection cvar value has been lowered from 10 to 5 sec.


HUD & VGUI

  • Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.
  • Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.
  • Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.
  • Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.


AI & NPCs

  • Optimized netcode for NPCs.
  • Humanoid NPCs will now fire their weapons more frequently.
  • Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall.
  • Zombies will no longer attack air because they think they can reach you, even when you're a story above them.
  • Improved Fred's AI, he is no longer fully brain dead.
  • Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.
  • Fred will no longer collide with Military or Bandit NPCs.


Entities

  • func_precipitation is now preserved on level restart.
  • Cleaned up and removed a lot of unnecessary entities.
  • Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.


Weapons

  • Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo. It would prevent you from firing/reloading properly.
  • Frag Grenades can no longer kill friendlies when you throw them before becoming infected, becoming a zombie or escaping/spectating.
  • Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.
  • Melee & Firearms will now trace through friendlies, meaning you can for example shoot through your friends. No more blocking!
  • You can no longer consume propane tanks (ammo) when you already own propane.
  • Flamethrower sound is no longer global. It should be distance based, clear your sound cache if it still is global!
  • Added the Desert Eagle, plus its respective achievement! Credits to Lord B & Boss Negro!

Misc

  • Updated VPKs to include more game folders.
  • Added NAV related FGD entries.
  • Moved FGD files into the root/bin folder.

Balancing

  • Increased the effect from Weightless from 4% to 6.5% per point.
  • Increased the effect from Lightweight from 2% to 4% per point.

Maps


Shared

  • Fixed akimbo weapon positions in the objective maps.
  • Added the Deagle to all objective maps and Salvage.


Mecklenburg - Objective

  • Nerfed zombie spawners in the apartments, alley, prison and keycode area.
  • Rastamon and Wayne will get some extra time to flee before the other prison door opens, and will position themselves behind the military.


Compound - Objective

  • Nerfed zombie spawners in the zone capture area and alley transit area.
  • Fixed player blocker being obsolete sometimes.


Laststand - Objective

  • Increased zombie count.


Salvage - Arena

  • Added a nav blocker in Johnson's container, to prevent the bandits from trying to go through it.

Community Discord


https://discord.gg/0TitkvlFlYoBak0V

More from BrainBread 2

Other announcements

All news
In-game event5 Oct 2025brain'o'ween 2025 - Patch 1.0.5.0Server owners please update your servers! New Maps Hospital - Objective Halloween 2025 - Arena & Deathmatch Misc · Fixed issues related to func_transition being blocked by physics props. · Added bb2_body_blood, which will allow you to disable viewmodel & firstperson body blood. · Removed cheat flag on bb2_render_body. · Added an achievement for the MP-412 REX. Community DiscordGame update28 Dec 2024Post-Xmas Update - Patch 1.0.4.8 & 1.0.4.9Server owners please update your servers! · Added Fred's Farm as an official map (new achievement as well). · Fixed door transition softlock issues in the Evil Manor map. · Fixed elevator exploit in Nightclub, zombies can no longer break the map by calling the elevators before the objective to move up starts. · Updated FMOD to the latest version. · Updated Russian & Brazilian translations. · Mi…Game update30 Oct 2024Fred's hell-o-ween hotfix - Patch 1.0.4.7Server owners please update your servers! Ambit - Arena · Adjusted bandit respawn times. · Added an extra item spawner. · Added an extra ammo box. · Minigun will be spawned for the chaos round. · Removed flamethrower bandits. · NPCs will drop their weapons. · Added frag grenades. · Reduced chaos round from max 8 min to 4 min, on avg in hardcore you couldn't even last 3 min. · Reduced last round…