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Art of BoxingNewsArt Of Boxing - Monthly Update (Release - April)
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Art Of Boxing - Monthly Update (Release - April)

Art of Boxing · published 2 Apr 2020, 00:44 UTC

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Hey all!,

It been a great release on Early Access so far! The game was horribly NOT ready on March 9th, and I buckled to the pressure of friends telling me to "just release the game, its Early Access who cares if theres bugs/optimization...?"

Well it wasn't the best idea - and I wish I had waiting a month, but oh well lessons are learned!

For those of you that haven't dared try the game since release - it has changed A LOT! From a complete overhaul of the graphics rendering system, to new ropes, to FPS optimizations, and keyboard controls! The game now runs reasonably well on almost any computer, Windows, Mac, and Linux!

NOTABLE CHANGES SINCE RELEASE:

Version 0.0.31 "ROWING / TRAINING" UPDATE! (03/29/2020)
- ADDED a rowing machine to the training Gym. This is a new workout that enables you to gain HP.
- REMOVED getting an attribute point after every win. The only way to level up your attributes now will be through training and random events.

Version 0.0.30 "CHAMPION MODE" UPDATE! (03/27/2020)
- ADDED a new "MAIN EVENT Negotiation" screen/mechanic to career mode. Now when you get your rank to the top 10, a new "fight scheduler" will appear on the scene! This new system works similar to "Trade Meters" in popular sports games. However there are THREE METERS you must satisfy! FIGHTER INTEREST, FANS INTEREST, AND SPONSORS INTEREST. All 3 meters must be over 40% filled for you to successfully schedule a MAIN EVENT FIGHT.
- ADDED Tank-top style muscle shirts to Training Gym, and fights that involve head gear. (International amateur style!)

Version 0.0.29 The "RAHMAN" UPDATE! (03/22/2020)
- ADDED Blackeyes/Bruising and swelling. When a punch lands it has a small % chance of causing a blackeye and head swelling. At the moment there is no way to get rid of swelling - but that is planned for a future update.
- ADDED a new gameplay mechanic of getting "caught" by a punch. Now when a punch lands, if it is hard enough, it has a small % chance of causing extra damage. This has been enabled for both the body and head. This brings the total "extra" damage modifiers to 3: Cuts (+most damaging), Bruising (+mid damage), and "Caught" (+least dmg)
- ADDED a new mechanic that when a boxer is BLOCKING, he no longer regains stamina or health.
- Changed the AI to block a lot more.

Version 0.0.27 UPDATE (03/20/2020)
- MAJOR Graphics Overhaul. Changed rendering Pipeline from HDRP to Unity's Built-in Pipeline. Minimum Requirements have been drastically reduced.

Version 0.0.26 UPDATE (03/17/2020)
- Enabled 2 Steam Worldwide Leaderboards. They keeps track of CAREER WINS, and CAREER TOTAL EARNINGS. They are not enabled for any other mode. Your highest achieved total in ONE CAREER is displayed here, and ranked WORLDWIDE! This now enables us to have some small competitions for prizes, maybe find out who are the top boxers on Steam, maybe eventually pit them against each other in a live stream? Adds some friendly competition before proper PvP is released!

Version 0.0.23 UPDATE (03/15/2020)
- ADDED A scary mask you can now buy in the store, which you can wear out on your ring walk.
- ADDED A HyperBaric Chamber for purchase in the store. By buying this "Cryogenic Freezer" you can extend your career by 2 YEARS!

Version 0.0.22 UPDATE (03/15/2020)
- Complete overhaul of every object in the game, optimized to improve performance. No more "Mesh" errors.

Version 0.0.21 UPDATE (03/15/2020)
- Optimization implemented: Implemented what is called "Dynamic Culling" and Culling Groups, basically it means that the game only renders the objects visible to the camera in any scene, instead of the whole scene, and everything in it. This should improve frame rates overall.

Version 0.0.19 UPDATE (03/14/2020)
- Released the Mac version on Steam for Early Access testing.

Version 0.0.17 UPDATE (03/11/2020)
- Replaced every single rope in the game, as they were causing crashes and performance lag! Once I changed the ropes, the game literally started running at 10,000 frames per second (not joking!) after figuring out that problem, and getting the speed back to normal, everything seems to be running 100x better! There were a few annoying errors that no longer show up! I'm really hoping this is the change we needed to make the game run properly on even low end rigs, but we will see!

And thats about it for major changes... A LOT of bug fixes.

NOW FOR THE ROADMAP FOR APRIL:

- NEW CROWD (dynamic new crowd that doesn't look like its from 1999, and reacts to what is going on in the fight)
- CELEBRITIES & OTHER FIGHTERS (they show up randomly at your fight)
- RING GIRL HOLDING UP ROUND SIGN
- NEW SHORTS MODEL (Your Name or a custom boxer waist-band and the ability to write something across backside), also a reworking completely of the textures involved as the shorts models have changed so often that those textures are very out of date....
- TATTOOS (purchasable with in-game money/winnings). Also I am experimenting with adding the ability to modify tattoo textures, so creative people can create their own, in photoshop or any art program.
- Expanding the modding textures further to include shorts, gloves, sponsors, faces, and rings.
- ONLINE MULTIPLAYER (and so it begins...)

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Game update27 Jan 2022QOL Improvements and Bug Fixes, more AI fixesJust a quick update to fix a few things. CHANGES: - Replaced most of the walking animations to remove the "herky-jerky" boxer walk. Fighters should walk much smoother around the ring. FIXES: - More tweaks to the AI, and how they use the ring. - Fixed some issues where certain combinations of AI boxer styles would not get close enough to eachother to land punches. DEV UPDATE: Work has started on…Game update23 Jan 2022AI, QOL, BUGFIXES, AND MORE! PATCH NOTES 01-23-2022 !First off, I really wanted this patch to introduce the first tier of ONLINE MULTIPLAYER... that was the plan. However plans don't always work out, and i guess this dev cycle was proof of that... This update took a while to get out because most of my time was spent trying to, unsuccessfully, implement working multiplayer over network, and experimenting with "Machine Learning AI" for the boxers.…Game update5 Sep 2021Hotfix for Uppercut Looping Bug, Camera during KOs, and Ring SponsorsJust a small hotfix for a few bugs: BUG FIXES: - Fixed issue with uppercut animation looping continuously when thrown while leaning. - Fixed bug where camera would not reset to default position after a Knockdown. - Fixed bug where the sponsors were not showing up on the Ring mat/Canvas. - Increased the boxer's stats for your first few opponents so your first fights last a little longer.