Steam Cyberpunk fest has come to an end. Thank you for all the lovely reviews! Really means a lot to us. Seems people are enjoying the game. But that won't stop us from improving it!
After our larger update last week, we're back on upcoming features. Accordingly this update is mainly community reports.
Predictive move indicator
One new feature in today's release is the predictive move indicator. Previously the move indicator would be cut off when it make contact with a wall. Now it simulates a physics move to predict how you'll actually move during your turn.

The move indicator curves around a chest

Also works for lunges!
Changelog
🏓 Gameplay
- The player movement indicator is now simulation-based, and better reflects performed movement. Dynamic cases will differ, but it's much nicer! 😎
- Fixed an issue causing the Singular mod to not function correctly. (Reported by @everyzig314, @.sylverone)
- Fixed an issue causing the Swatter mutation effect to destroy artillery explosion targets.
- Pinky's attacks no longer deal friendly fire.
- Fixed an issue causing molestone explosions (from projectiles) to be unable to detonate dynamite projectiles.
- Explosive Penetration no longer deals friendly fire damage and destroys allied projectiles.
- Fixed an issue causing Pyrocrystal Sword to deal melee damage twice on attack.
- Old Pistol now has perfect accuracy.
- Replaced the Endless mastery mod on Pyrocrystal Sword with Overwhelming. (Reported by @everyzig314)
- The 'Blessed' mastery mod has been reworked to a new, more powerful effect and renamed to Armored.
- Updated the 'Glint' weapon to use the correct ammo icon. (Reported by @.swoopie)
- Added ammo mods to the Siege Microwave weapon. (Reported by @catastrophy427)
- Updated all hit-stops to be independent of frame rate.
- Hit-stops now gradually increase in speed over each turn as more delay is applied (only noticeable in more extreme cases).
🤖 Tech
- Fix mutated actors not showing instability visuals.
- Updated Unity to 6000.3.20f1, which in testing brings some minor performance improvements.
✅ UI
- Fixed an issue causing gear, gadgets, tactics and passives to show a cooldown of 0 on their info card if they didn't already have one.
- Options menu dropdowns are larger and scroll to the focused element.
- Improved fonts to support more characters, they could previously hit a character limit with foreign languages.
- Improved HUD colors for gadgets that are focused and disabled when using controller.
- Fixed navigation markers appearing after defeating the final boss. (Reported by @juh9870)
- Fixed incorrect listed cooldowns on some items like Gunboots. (Reported by @alivealone)
🖼️ Art
- Restored missing shadows on spheres in main menus.
📚 Changelog history
Closing thoughts
Pretty short one today. We've got a few things cooking in the background. I'd like to invite any new players along to the Discord or to give feedback in Steam discussions.
All the best!
—Chronosphere team