
This weekās update increases our Dock count to six puppets! Round up the whole crew and get ready for even more co-op chaos in the swamp.
This update took a little longer than expected while we took a detour to address some connection and save-game issues, but weāre back on schedule and moving full steam ahead!
With our full release coming in mid-October, our development schedule is jam-packed! And we have plenty more on the way.
Our next major update will include a complete overhaul of our enemy systems. Enemies will behave less predictably, and the new system will allow them to react to specific game events and conditions, including:
Multiple instances of previously single enemies can now exist at once
Shroud can hear better and will track players in more situations
More spawn locations for certain enemies
Some enemies can now spawn and despawn mid-match
Monster hearing is more refined (no more waking up bats while holding the cooler and pressing sprint)
Feeding Charybdis Fish and Turtles - Satisfy their hunger and they will move to a new spot.
Weāre also introducing a new way to survive: the Enchanted Lighter!
While equipped, this enchanted bait will help ward off certain enemies. Cast it onto the ground to deploy an Enchanted Campfire, creating a protective area around it for every puppet within range.
šļø Pawn Shop ā Sell unwanted tackle or buy from a rotating supply of lost and unrecovered items.
š Second Fish Monger ā Take on an additional set of daily bounties.
š§ Enchanted Signpost ā Cast it into any fishing area to reveal that locationās exact Habitat Tags.
š¹ More Enemies, Tackle, and Fish!
Let us know what you think... and what else youād like to see added before launch. Weāre always listening for great ideas and feedback!
As always, thank yāall so much for your support and for helping us make Voodoo Fishinā the best game it can possibly be.
Tight lines! š£
āBlake, Brett & Mark