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The Relic: The First GuardianNewsPatch 11 is Now Live
In-game event

Patch 11 is Now Live

The Relic: The First Guardian · published 14 Aug 2026, 09:03 UTC

All newsPlayers around this dateRead on Steam

Patch 11 Update

Patch 11 is now live - find full patch notes below. Thank you for the continued support & feedback.

  • Quests & Progression:

    • 'Valuable Supplies': Fixed an issue with the quest marker for Mairi. For players currently missing the marker, returning to Mairi will reactivate it. (Triggers automatically upon approach without needing interaction, or when the quest log updates after talking to Mairi without supplies).

    • 'What Could Not Be Left Behind': Fixed an issue where quest rewards were not properly granted. Players who missed their reward can now receive it by returning to Marek.

    • 'Unresolved Curiosity': Fixed an issue where the quest marker remained active after completion. Returning to Cullen will now correctly clear the marker.

  • World, Level Geometry & Bosses:

    • Removed the invisible collision wall near Selbarn after entering the boss area.

    • Fixed an issue where players could dash out of the combat arena barrier at the start of the Village Chief boss fight.

    • Status Board Boss Counter: Fixed an issue on the Status Board where the boss elimination count was not tracking accurately when facing two or more bosses. For existing players, loading their save data will now automatically refresh and update the count correctly.

    • Lena Terrain & Collision Fix: Resolved an issue with older save files created before the floor collision barrier was placed, where Lena would fall through the terrain upon loading and get trapped between rocks. Collision has been disabled for select rocks underneath the floor, allowing the automated system to safely pull Lena back to the surface if she falls.

  • UI & System:

    • Fixed an issue where clicking 'Load Game' from the Inventory menu did not immediately transition to the loading screen.

    • Adjusted scaling and alignment across various display resolutions for the following UI elements:

      • Main Menu

      • Death Screen & Boss Defeated Banner

      • Boss Health / Name Bar

  • Combat & Visual Effects (VFX/SFX):

    • Fixed an issue where repeated AI character re-initialization caused enemies to remain permanently invulnerable.

    • Fixed an issue where the mesh material effect applied during the Ice Debuff failed to clear when the debuff expired.

    • Improved event presentations and enhanced SFX for:

      • The Unquenched Lantern

      • The Day Silence Was Chosen

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