
Patch 18 is now live - find full patch notes below. Thank you for the continued support and feedback.
Patch Notes
1. General & System Updates• Map Markers: Updated boss markers on the map to display upon defeating a boss.• Sealing Stone Dungeons: Updated to mark as cleared on the map upon obtaining the item or defeating the boss. 2. Level & Enemy Adjustments• Chapters 1 & 2 Field Adjustments: Removed unfairly placed monsters and explosive barrels across field zones, and adjusted overall enemy spacing and density.• Patrols & Ambushes: Removed most patrol monsters and added location-triggered ambush monsters in field areas.• Chapter 2 Outcast Zone: Revised enemy compositions to reduce high monster density, preventing unfairly difficult combat. Added location-triggered ambush Outcasts.• Chapter 2 Swamp Area: Adjusted areas where patrolling Victims overlapped with static Shamans and Victims to prevent overly dense encounters. Added location-triggered ambush Victims.• Dungeons & Caves:• Caves (Mid-Ch. 1 to Ch. 2): Overhauled overall combat encounters, enemy placement, and increased enemy variety while removing unfairly positioned hazards and barrels.• Eltrin Dungeon (Ch. 2): Reduced Ghoul density and updated them to spawn via location triggers, fixing issues where players were overwhelmed by large mobs. 3. Boss & Combat Balancing• Ishak: Removed rat summons.• Eltrin: Added Phase 2 mechanics, and updated emissive textures/effects to activate upon entering Phase 2. 4. Sound & Audio• Added audio elements for Grave [Cemetery of Waiting].• Added audio elements for Grave [The Unburied Cemetery].• Added audio elements for Dungeon [The Archive of Silence].