Hello Nomads,
You can now check-out the newly prepared features in the Experimental branch.
We've rearranged blocks into new categories, added some new blocks and a new view for the Tech Tree. There are also some changes in Creative Mode to allow building "unfinished" blocks and use other tools.
Here is the full list of changes in 1.0.6.0:
- New features - Blocks
- added new blocks - armor and glass pieces
- rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
- added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)
New features - Creativeadded welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in CreativeNew features - Buildingadded keyboard modifier for building "in the air" - it's now possible to build ungrounded blocksfaster block coloring (mainly in Creative)Bugfixestemporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positionsfixed graphical glitch with weather - roofing does not influence fog appearance anymorefixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bugfixed blocked Quests functionality (in case player exited the Drop Pod too early)tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)tutorial: removed altimeter from cockpit UI