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Planet NomadsNews1.0.6.0 in Experimental Branch
Major update

1.0.6.0 in Experimental Branch

Planet Nomads · published 6 Dec 2019, 11:23 UTC

All newsPlayers around this dateRead on Steam

Hello Nomads,

You can now check-out the newly prepared features in the Experimental branch.

We've rearranged blocks into new categories, added some new blocks and a new view for the Tech Tree. There are also some changes in Creative Mode to allow building "unfinished" blocks and use other tools.

Here is the full list of changes in 1.0.6.0:

  • New features - Blocks
    • added new blocks - armor and glass pieces
    • rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
    • added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)

  • New features - Creative

    • added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
    • possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative

  • New features - Building

    • added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
    • faster block coloring (mainly in Creative)

  • Bugfixes

    • temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
    • fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
    • fixed graphical glitch with weather - roofing does not influence fog appearance anymore
    • fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
    • fixed blocked Quests functionality (in case player exited the Drop Pod too early)
    • tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
    • tutorial: removed altimeter from cockpit UI

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In-game event1 Feb 20211.0.7.2 Released officiallyHello Nomads, We've just released an update that fixes issues with teleporting (your were loading inside the last used teleport instead of the correct place). Here is the complete list of changes: · fixed spawning in Teleport after loading the game · fixed Teleport icon in Radial Menu · added automatic turn off of Teleport after use · added workaround for missing final monument in some games ·…Game update25 Jan 20211.0.7.2 in ExperimentalHello Nomads, There is now the 1.0.7.2 update available in the Experimental branch. There are some Teleport fixes and improvements, mainly the bug that loaded you errorneously inside the last used teleport was fixed. We've also decided to turn off the (source) teleport after a successful transmission, so your batteries will keep charged, and you can still teleport back to the (disabled) device…In-game event14 Dec 20201.0.7.1 Released OfficiallyHello Nomads, We've just released the 1.0.7.1 update out. The new Teleport block is available for experienced players and there are also few minor fixes for everyone. List of changes: · 1.0.7.0 · added Teleport block · modified teleporting routine (no need to reload whole game) · fixed frozen winch after splitting grid · fixed achievement debug command for "Sample Collector" achievement · 1.0.7…