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Planet NomadsNews1.0.6.3 in Experimental
Game update

1.0.6.3 in Experimental

Planet Nomads · published 4 Feb 2020, 14:45 UTC

All newsPlayers around this dateRead on Steam

Hello Nomads,

We've just released a new update of the game. We continue to improve the Winch experience, fixed some achievement issues and added a debug tool for them.

Speaking about Winch, upon fixing minor bugs we've looked at often mentioned issue with ripping of the rope. You might not know that internally, the "rope" is a solid joint, and it cannot bend in reaction to external contacts. Breaking rope on contact helps to hide its unrealistic nature. But your feedback made us uncertain if the breaking is a nice, challenging feature or just an annoying bug and you would rather prefer having sci-fi matter permeating rope working at any condition.

As a compromise, we've modified the rope to not rip on contact with the grid on which the appropriate winch or shackle is on. This should fix most problems, like breaking the rope by oscillating weight itself, while keeping some challenge like cutting the rope by incautious movement in terrain or collisions with other creations. Let us know in comments how do you like it now.

We have also multiple reports of players not gaining some achievements. We've found that achievements requiring cutting blocks did not work. It's probably a consequence of some code changes introduced with some ancient update. We've fixed this. Also some of you might have achievements that were acquired while being offline and now is missing in the data on Steam servers.

To address this kind of issues we've added a simple tool for debugging achievements. In game, you can type command "achievements" in console (that will show you after pressing Shift+F1). It will show you which achievements you've already acquired. It will also try to re-send it to Steam API and check the state of the Achievement on the server. For other achievements you can see current raw values to watch how it progresses.

Here is the full list of changes:

  • Winch bugfixing

      - fixed deleting of Winch/Shackle in Creative mode
      - modified physics of connection ("rope")
      - do not break connection caused by same grid as corresponding Winch or Shackle is on
      - fix bug that occurred when splitting grid containing winch or shackle
      - allow connecting winch & shackle on the same grid

  • Achievements bugfixing


      - added debug commands for achievements
      - fixed achievements that requied block cutting

  • fix not rendered character head inside
  • fix lens flare effect rendered inside Stasis Chamber

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In-game event1 Feb 20211.0.7.2 Released officiallyHello Nomads, We've just released an update that fixes issues with teleporting (your were loading inside the last used teleport instead of the correct place). Here is the complete list of changes: · fixed spawning in Teleport after loading the game · fixed Teleport icon in Radial Menu · added automatic turn off of Teleport after use · added workaround for missing final monument in some games ·…Game update25 Jan 20211.0.7.2 in ExperimentalHello Nomads, There is now the 1.0.7.2 update available in the Experimental branch. There are some Teleport fixes and improvements, mainly the bug that loaded you errorneously inside the last used teleport was fixed. We've also decided to turn off the (source) teleport after a successful transmission, so your batteries will keep charged, and you can still teleport back to the (disabled) device…In-game event14 Dec 20201.0.7.1 Released OfficiallyHello Nomads, We've just released the 1.0.7.1 update out. The new Teleport block is available for experienced players and there are also few minor fixes for everyone. List of changes: · 1.0.7.0 · added Teleport block · modified teleporting routine (no need to reload whole game) · fixed frozen winch after splitting grid · fixed achievement debug command for "Sample Collector" achievement · 1.0.7…