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Planet NomadsNews1.0.6.2 in Experimental
Game update

1.0.6.2 in Experimental

Planet Nomads · published 13 Jan 2020, 15:47 UTC

All newsPlayers around this dateRead on Steam

Hello Nomads,

Welcome in the 2020. We've just released an Experimental update bringing some optimizations and tweaks inspired by your feedback.

It is possible to finish the game without the need of complex container structures but we know that it's one thing that you really enjoy. Slow UI response in this situation was real pain and we've found a solution to this. Only the main container (the one you point at when opening the Inventory dialog) will be visible at first, others will load later asynchronously after displaying the window and its contents will be rendered only if you click on "+" button. This together with some other rendering optimizations made the window pop up nearly instant. We hope you'll love it.

Second feature was also long required. It's a modification of Winch that allow you to lock it in place and also manipulate the load height manually by assigning it a key in terminal. Keybinding is similar as with Hinge and Rotor.

Last tiny improvement is the Load button in death screen. We know that some of you prefer loading the game instead of respawn, so you can load your game directly after dying instead of going through the main menu.

Here is the list of changes to sum it up:

  • optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
  • added motor locking and keybinding to Winch
  • rearranged death screen, added "load game" button
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In-game event1 Feb 20211.0.7.2 Released officiallyHello Nomads, We've just released an update that fixes issues with teleporting (your were loading inside the last used teleport instead of the correct place). Here is the complete list of changes: · fixed spawning in Teleport after loading the game · fixed Teleport icon in Radial Menu · added automatic turn off of Teleport after use · added workaround for missing final monument in some games ·…Game update25 Jan 20211.0.7.2 in ExperimentalHello Nomads, There is now the 1.0.7.2 update available in the Experimental branch. There are some Teleport fixes and improvements, mainly the bug that loaded you errorneously inside the last used teleport was fixed. We've also decided to turn off the (source) teleport after a successful transmission, so your batteries will keep charged, and you can still teleport back to the (disabled) device…In-game event14 Dec 20201.0.7.1 Released OfficiallyHello Nomads, We've just released the 1.0.7.1 update out. The new Teleport block is available for experienced players and there are also few minor fixes for everyone. List of changes: · 1.0.7.0 · added Teleport block · modified teleporting routine (no need to reload whole game) · fixed frozen winch after splitting grid · fixed achievement debug command for "Sample Collector" achievement · 1.0.7…