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PinkmanNews1.2.1 is live!
In-game event

1.2.1 is live!

Pinkman · published 12 Jan 2020, 05:55 UTC

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Hi, everyone!

I've recently received a message from a Pinkman player that really enjoyed the overall experience, which makes me very happy to know, however the only issue he had with the game was related to the control scheme. He told me it was not very comfortable for everyone to use arrow keys + "Z" and "X" for skills, so I implemented a secundary control scheme (beyond the controller support) with WASD + "K" and "L" for skills, which can also be used without any need to touch the game settings.

In this update I also fixed a very small bug that I'll describe below.

Well, thank you very much for playing Pinkman, I really appreciate the fact that you gave one of my games a chance! Have a great on. 😊

Patch notes 1.2.1

  • Added a new secundary control scheme (WASD).
  • Fixed a bug where the player was able to start a jump while in pause menu.
More from Pinkman

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Major update27 Aug 20201.4.3 is live!Hi, everyone! 😊 I had a lot of fun working on the latest big update (1.3.0), and since I’m planning to start a new project very soon, I decided to invest just a little more time on polishing a few things here and there, with some new additions as well. I’ll list all the cool changes belows. 🎮 Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻…In-game event12 May 20201.3.1 is live!Hi, everyone! 😊 In the big 1.3.0 update I added checkpoints to the game to make it more accessible to casual players, but an user called “bENg” suggested adding a “hard mode” with no checkpoints, so hardcore players can also enjoy the game. The hard mode was added as a secret mode, that can be activated by entering the classic Konami code in the game’s main menu. Here's a small instructions ma…Major update6 May 20201.3.0 is live!Hi, everyone! 😊 I’ve been working with some amazing people from another company (can’t really mention their name right now because of our NDA contract) in order to bring Pinkman to more platforms, to do that, we needed to update quite a lot of stuff in the original project by adding new features and improving the old ones. Since most of the work is already done, there was literally no reason f…