Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ColoniamNewsUpdate - Bug Fixes
Game update

Update - Bug Fixes

Coloniam · published 26 Jan 2020, 19:21 UTC

All newsPlayers around this dateRead on Steam

Hello!

My thanks to every who has tried out the game and left feedback.

-Patch Notes-
1. Potentially fixed an issue where the main island would spawn floating trees and none of the other islands would spawn anything.

-Known Issues-
1. The initial launching of the game is a bit laggy/flickery while it builds the game map. I'm hoping to address this issue in a future update.

-Future Updates-
I'm currently working on a proper interactive tutorial that should be out by the end of the week.

If you see any bugs please leave a community post so I can track down the issue. I'm currently solo developing this game on a Rift S and there might be some unaccounted for bugs involving different headsets.

Thank you!

More from Coloniam

Other announcements

All news
Community13 Mar 2020Updates Coming Soon!Hello everyone! I haven't had as much time as I would have liked over last month to work on my game due to my daily job. However, I'm back to work on Coloniam this weekend to pick up where I left off in regards to Save Games and Trade Routes. I should have an update ready in the next week or two. Planned in the next update: 1. Trade route update! Reworking the current menu and design of the cur…In-game event1 Feb 2020More Bug Fixes-Patch Notes- 1. Fixed a bug that would keep house population when you sold it. 2. Fixed a bug that would keep the old workforce population tier when you upgraded its house to the next tier. When you upgrade a house to the next workforce tier you now properly lose the previous tiers population. This should correct the difficulty some as you will have to manage all tiers of the population. 3. Hi…In-game event31 Jan 2020Bug Fixes & Difficulty-Patch Notes- 1. Fixed an issue where the Valve Index and Vive Controllers were unable to consistently access the in-game instructions. 2. The number of resources the workforce require per cycle were incorrectly set to a much lower difficulty. This has been updated back to normal difficulty and you will now have to more actively manage resource production. 3. Potentially fixed the rotation of b…