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ColoniamNewsBug Fixes & Difficulty
In-game event

Bug Fixes & Difficulty

Coloniam · published 31 Jan 2020, 00:24 UTC

All newsPlayers around this dateRead on Steam

-Patch Notes-
1. Fixed an issue where the Valve Index and Vive Controllers were unable to consistently access the in-game instructions.
2. The number of resources the workforce require per cycle were incorrectly set to a much lower difficulty. This has been updated back to normal difficulty and you will now have to more actively manage resource production.
3. Potentially fixed the rotation of buildings on WMR controllers.

-Quality of Life-

1. When you select a Building / Unit it will automatically rotate to the selection page.

-Future Updates-
A more interactive tutorial should be out by the end of this weekend.

Island fertilities are the next feature to be implemented. This will add a new level of challenge to the game in order to fully meet the needs of the 2nd tier of Workers. Along with this, it will also include some much needed polish to the current Trade Route system.

-Requests-
Saves games are currently not implemented. I'm considering implementing this sooner than I had originally planned as it has been a requested feature. I have a lot of backend work todo and didn't want to implement saves before I had a solid foundation as to not have to go back and rewrite save support for every small update.

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I would recommend not buying this game if you are looking for a complete bug-free experience. This is intended for people who are interested in beta testing the game and providing feedback.

Thank you!

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