Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Thea 2: The ShatteringNewsBuild 0647 - 10th February - Wrath of the Sea + Hotfix 0649
Major update

Build 0647 - 10th February - Wrath of the Sea + Hotfix 0649

Thea 2: The Shattering · published 10 Feb 2020, 16:30 UTC

All newsPlayers around this dateRead on Steam

Wrath of the Sea is the latest content update which fills the rather empty seas with new and exciting content! New locations to visit, new events to encounter, new god Mokosh with her own divine quest to pursue and lots more!

HOTFIX 0649:

  • Added the option to pay with a cosmic seed for special class when chosen human child grows up
  • Modified pirate attack quests so that you may escape the encounter
  • Fixed a few cemetery events where the rewards were too high for the challenge level
  • Removed several unused events from Wrath of Sea DLC module (ones that were copies of events moved elsewhere)
  • Added the baby troll growing up events on sea
  • Added a 'leave' option to sea loot
  • Added voiceover which was missing in the Mokosh god quest
  • Fixed task slots when creating new tasks on water
  • Group info on HUD will show details instead of portraits by default

New Stuff:

  • Added several new sea-based events and land-based ones too
  • Several unique characters to be gained via the new questline
  • Added Orc Pirates race along with their race-specific skills
  • Added new god Mokosh along with her divine quest
  • Added new end-game questline (not for the faint-hearted)
  • Added enemy groups roaming on sea
  • Added Water Demon faction events (this faction is now guaranteed to appear on Ice Biome)
  • Added non-player water settlements and locations ("ruins")
  • Added two new pets - a parrot and a crab
  • Added new resource - Seaweed - along with food recipes that use it
  • Added two pirate ships which can be obtained from pirates
  • Added new trait cards
  • Players can now gather and craft while sailing (not possible on Raft/Stribog's Raft)
  • Added story summary for game-ending scenarios
  • Added group composition info on HUD
  • Added notification for resources given by wells etc
  • Added an additional end game event, for those who want to kill very hard enemies for fun
  • Production screens can now be closed using Esc
  • The level up system will now offer at least one skill to upgrade (if possible)
  • Baby trolls will now have a chance to grow up into teenage trolls
  • Pineconettes have a chance to become young leshy
  • Added more glyphs to the font atlas (Chinese, Korean, Czech)

Fixes:

  • Fixed a crash when doing rollover on group info screen during an event if another player has already started the card game
  • Fixed a bug with ranged weapons made from gem essence not working properly
  • Fixed god points awarded for the best character being calculated incorrectly, often resulting in 0 value)
  • Fixed a bug where a group missing a boat was unable to disembark
  • Increased the number of god points awarded for Advancement Points gained
  • Fixed network game ID to allow only games of the same version to communicate
  • Fixed difficulty "rogue spawn" parameter not working correctly
  • Fixed maxed out skills being offered on level up
  • Fixed RMB movement on sea
  • Fixed icy biome not covering trees with snow except winter
  • Fixed Sea Encounters:14 where gathering the same thing more than once could cause an error
  • Fixed Pikulik consequence event, so that it stops popping up endlessly.
  • Awakening DLC Inventor event fixed: the trading profile TRADER-BANDIT changed to TRADER-BANDIT_TWO
  • Reduced the number of deserts and increased the number of forests on Ancient Forest biome
  • Fixed incorrect damage icons for SUBSKILL-SELF_PROTECTION_M_S and SUBSKILL-PROTECTION_M_S
  • Added child growing up at sea clone (as the sea growing up event has not been updated for a while)
  • Show Equipped button is no longer is available on Trades screen if item-list provided for player to trade does not contain equipped items
  • Fixed an issue where sometimes a trash can icon would appear on characters in Inventory

Technical info

about event structure changes, mainly useful to those who work on localisation and mods:

  • Research screen (Advancement screen) layout logic has been moved into scripts

Modules that have added events:

  • Generic; Borc growing up added id
  • Slavyans, Occupation Slavyan, id; Capturing orc slaves, id; Nemoslav spwn 2, id;
  • Spirit Talkers, Occupation Gob, id; Capturing gob slaves, id; Nemoslav spwn 2, id;
  • Alphaclans, Occupation Orc, id; Nemoslav spwn 2, id;
  • Earthbound, Occupation Dwarf, id;
  • Woodlandkin, Occupation Elf, id;
  • Scavengers, Occupation Scav, id; Capturing pine id
  • Divine; Mokosh and __Mokosh
  • Generic; id 32;33;34;35

Added nodes with text:

  • Divine module; event id 2, node 50 (plus, last output of node 10 that leads to node 50)
  • Divine module; event id 2, node 51 (plus, last output of node 39 that leads to node 51)
  • Divine module; event id 10, node 60 (plus, last output of node 36 that leads to node 60)
  • Divine module; event id 11, node 67 (plus, last output of node 36 that leads to node 67)
  • Divine module; event id 8, node 50 (plus, last output of node 15 and 16 that leads to node 50)
  • Divine module; event id 9, node 58 (plus, last output of node 15 and 16 that leads to node 58)
  • Awakening DLC; event id 10; node 31; (plus, last output of node 19 that leads to node 31)
  • Awakening DLC; event id 23; node 22; (plus, last output of node 2 that leads to node 22)
  • Sea Encounters; event id 6; node 48; (plus, last output of node 2 that leads to node 48)
  • VOLH DLC; id 37; last two outputs of node 2

Added modules:

  • Wrath of the sea DLC
  • Water demons
  • Sea Ruins
More from Thea 2: The Shattering

Other announcements

All news
Sale9 Mar 2026Thea 2 joins the #TurnBasedThursday FestExplore Thea now! Thea: The Awakening and Thea 2: The Shattering are currently on sale , making it the perfect time to experience the origins of the Thea universe. Thea: The Awakening recently received a language update , and Thea 2: The Shattering will receive one later this year , so there has never been a better moment to grab these classics at a great price. Meanwhile, Project Thea has alre…Esports20 Nov 2025UntitledAnd so it begins... The world has ended - again. But you, Alloy? You are the one rebuilding it. We are excited to announce that Project Thea is now available in Early Access. Step into a dark, Slavic-inspired post-apocalypse where fate, folklore, and forgotten magichines collide. As the Alloy, you will rebuild the last surviving colony, explore the Wasteland, gather resources, and face enemies…Esports8 Oct 2025Project Thea October 2025 Demo UpdateCamping Redesign · End Turn is now separate from Camping , allowing you to end the turn without performing any other actions. · Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more. · Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floor…