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Thea 2: The ShatteringNewsProject Thea October 2025 Demo Update
Esports

Project Thea October 2025 Demo Update

Thea 2: The Shattering · published 8 Oct 2025, 12:56 UTC

All newsPlayers around this dateRead on Steam

Camping Redesign

  • End Turn is now separate from Camping, allowing you to end the turn without performing any other actions.

  • Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.

  • Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)

  • Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.

  • Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.

  • Equipment Screen redesigned for faster, cleaner access.

  • Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.

  • Many new crafting items added, along with material rarity tiers.

  • Meals now have their own screen, clearly showing bonuses and effects.

⚠️ Note: Because the Research/Tech Tree is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.


City Upgrades

  • 3MD Printforge is now part of the Core Development Room.

  • Tower of Commerce offers rotating trade items that change with each season and expand with higher tech levels.

  • Research Lab added (non-functional for now).

  • Council System streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.

  • Council Skills are calculated like group skills for event checks.

  • Each Councillor’s Domain determines their bonus type.


Map & Exploration

  • Enemy list accessible at the bottom-left of the UI.

  • Remote Access to the Project unlocks after your first visit.

  • Scavengeable resources appear on cleared POIs.

  • Hide Markers button now works — perfect for those cinematic screenshots.


Battle

  • Run Away / Pause Menu option implemented — live to fight another day.

  • Enemy cards are briefly displayed during combat; hovering over them extends viewing time.

  • The Main/Expert Hand and Side Hand are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes Minions.


Skill Challenges

  • Option to pay Supplies to increase success chance removed.

  • Option to pay Supplies for a re-roll added.


Morale

  • New events trigger when party members grow deeply unhappy — some may decide to leave.

  • Added info pop-ups when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).

  • Additional morale systems still WIP.


Other Updates

  • You can now dismiss party members while out in the Wastelands.

  • HUD warnings improved for clarity and readability.

Keep your scanners ready, survivors! A brand-new Project Thea trailer drops during Steam Next Fest on 13th October, where we’ll finally reveal the Early Access release date!

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