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Art of BoxingNewsPatch Notes Jan 2nd, 2020
In-game event

Patch Notes Jan 2nd, 2020

Art of Boxing · published 2 Jan 2020, 22:13 UTC

All newsPlayers around this dateRead on Steam

PATCH NOTES:
January 2nd

Happy New Years All! Got a bunch done over the break - game is getting closer and closer to release - still lots of polish to do, AI to improve, features to add! Here are the notes!

- Added CPU vs CPU fights! (new option from the main menu)
- Added a "Player Picker" to choose 2 different fighters from your roster file to fight
- added some Steam achievements
- Added Steam Stats
- Added Refs voice
- Added 2 Fighter reaction animations in response to larger punches (before all hit reactions were physics based...)
- Added Boxer "recognition" of the last punch opponent has thrown being a left or right to trigger the correct reaction (this system will also be used to implement a "targeted block system" - when blocking 'styles' get added to the game)
- Fixed bugs in Roster editor due to skin and hair colors not registering.
- Added the ability to load/edit 3 separate rosters.
- 'fixed' clinching collision issues
- fixed bug in tutorial that hung game due to clinching
- fixed scheduling fight with no money (added a 'fight local' option if you are broke)
- fixed players flying 30,000 feet after kos
- temp fix for shorts getting caught in colliders and turning into "skirts" (can be better)
- fixed judging bug where knockdowns were not being calculated
- fixed bug where hair was not being shown fully
- Added the ability for the AI to switch to Southpaw
- Added function to the AI script for boxers that are low on health to avoid being punched until their hp has recovered to a safe amount
- Added function to the AI to make them more aggressive
- Added a function to the AI to make them more elusive

NEXT UP:
- Tattoos
- Rings
- Post Fight
- Champion System (negotiate belt defenses etc)
- Retirement (game loop completion)
- Finish up Offline vs mode: (add player selector, ring walks, weigh in etc)
- Finish up Online vs: PvP mode completion and tuning (add player selector, ring walks, weigh in etc)

Feel free to let us know if there is a feature you would like to see!

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