Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Because We're Here ~Mohnblume und Blauerose~NewsBecause We're Here ~Act II~ is Released!
Major update

Because We're Here ~Act II~ is Released!

Because We're Here ~Mohnblume und Blauerose~ · published 28 Sep 2019, 16:50 UTC

All newsPlayers around this dateRead on Steam

Act II of WW1-era otome visual novel Because We're Here is now on Steam!


This second act follows Elfriede through the next few months of the First Lassallian War, and a large amount of the story takes place in the trenches this time around. Against the backdrop of an upcoming spring offensive, she meets several new characters (many of whom are from ‘enemy’ nations) and struggles with the emotional fallout of Act I's events.

Because We're Here Act II has been in development for quite a long time! I really had the chance to work on it properly this year, but the plot and the new characters originated with the first draft in 2016-17. A lot of love has gone into it! It's full of twists and turns, and it’s the longest act by far at 220k words~

So! I won't overstay my welcome with this blog post. I hope you enjoy Act II.

https://store.steampowered.com/app/869390

Act I is Currently Reduced!


Act I is also 45% off at the moment! What better time to dive into the world of the First Lassallian War and get started on this sprawling, narrative-driven trench opera?

https://store.steampowered.com/app/869350

And of course, Act II is on a 15% off launch discount for the next week!

(There was a small delay in Act II's launch due to problems with getting it on Steam as DLC - it was initially meant to be the 26th, but here we are. Thanks for your patience!)

More from Because We're Here ~Mohnblume und Blauerose~

Other announcements

All news
Game update3 Aug 2026August 2026 Patch Notes + MCM Birmingham ExpoHello! Another smallish update to Acts I and II. Changes are as follows: Act I Version 1.6 - August 3rd 2026 - Rewrote a good few textboxes for clarity and flow - Replaced most of the ingame header graphics (i.e. 'Act I', 'Six Months Later') - Replaced the Battle of Wits and Route Choice UI graphics - Added an additional dialogue choice to Gottfried's second scene (inc. a potential additional a…Major update7 May 2026Wishlist Act III + Act IV!Hello! Just a quick post today, to inform you that the Steam store page for Because We're Here Act III + Act IV is now live! You can find it here . Wishlists are very much appreciated! (Yes, this is the second time I've made this blog post haha - I realised I should probably set it as 'Major Update'. There aren't going to be many announcements that are bigger! And it's unveiling a new playable…Major update21 Nov 2025Act I + Act II Patch and General BWH UpdateHi, everyone! It's the first Because We're Here patch in a long time! Nothing too exciting, I'm afraid - it's just some smallish cosmetic changes. But I've written a general project update too, so read on if you're interested in how things are going in a broader sense. ^^ First things first - Act I (v1.5) and Act II (v1.4) have had the following changes made: - Umlauts have now been incorporate…