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Orcs Must Die! DeathtrapEventsArcane Update (LIVE NOW) - New War Mage, Traps, Maps, & More!
Major update

Arcane Update (LIVE NOW) - New War Mage, Traps, Maps, & More!

Orcs Must Die! Deathtrap · published 25 Mar 2025, 17:06 UTC · build 17840658

All eventsPlayers around this dateRead on Steam

Dearest War Mages, the Arcane update has finally arrived! This update introduces exciting new content, along with some gameplay tweaks to only make your experience better. Below, you’ll find details on the changes and the bug fixes we've addressed in this patch.

Don't forget to join our Official Discord for everything Orcs Must Die! Deathtrap and beyond! The fantastic community there is quite active and our devs are too!

Thank you for your never-ending support, we couldn’t do it without you!

New Content

Watch on YouTube

New War Mage: Gabriella – The Master of the Order has returned!


The legendary War Mage from prior Orcs Must Die! games joins the fight. Gabriella is a master of ranged destruction and arcane magic.

  • Can be unlocked by finding her Scepter hidden in the Order Fortress

Master Gabriella Abilities

  • Passive: Pox
    • Gabriella’s abilities have the chance to apply Pox to enemies causing them to take increased damage from all traps

  • Hero Trap: The Warp Return
    • A square shaped trap that aids Gabriella in her Special Ability: Warp

  • Primary Ability: The Sceptor of Domination
    • Fire an unconfined beam of arcane magic at your enemies

  • Secondary Ability: Arcane Blast
    • A high-speed enchanting projectile that deals high damage
    • If Arcane Blast explodes on impact, it will apply pox to enemies within range

  • Special Ability: Warp
    • Requires placement of Hero Trap: The Warp Return
    • Gather up nearby enemies and teleport them to The Warp Return
    • Works on all enemies except for Elementals or Bosses

  • Overdrive Ability: Mesmerize
    • This enchantment charms up to 5 nearby enemies to fight for Gabriella
    • Mesmerized enemies are fully healed and gain increased health and damage

  • War Mage Trait: Blink
    • Jumping around while in the air will cause you to teleport short distances
    • Gabriella will default to teleporting backwards

New Maps – 6 new ones!

  • Two Classic OMD maps return – but with a Deathtrap reimagining
    • Order Bathhouse
    • Unrestricted Section

  • Four remixed, smaller Deathtrap maps – compact, high-intensity arenas ideal for that perfect killbox. These new versions are titled:

    • Patio Library
    • Hedge Maze
    • Courtyards
    • Back Alley Sewers

New Traps – fortify your defenses with three wicked new tools:

  • Beehive (Organic Trap)
    • Drops a hive that explodes into a swarm of stinging bees. Painful, persistent, and perfect for softening enemy waves

  • Orc Cannon (Ballista Trap)
    • Lures in a Light Orc, loads it like a projectile, and blasts it into oncoming foes. A little orc-on-orc violence!

  • Web Spinner
    • Slows the horde by suspending them mid-air in sticky webs. Great for crowd control and setting up devastating combos.

New Enemy: Unstable Orc – Slow, Tanky, Deadly

  • A slow but high HP Orc that ignores War Mages and is worth 10 rift points
  • Explodes on death disabling traps and damaging War Mages and enemies within a large area
  • On Crystal Defense mission, explodes when reaching the Rift Crystal – dealing 10 rift points worth of damage to the Crystal
  • Only appears from Unstable Rifts or when taking the new “Looming Disaster” distortion

New Skins

  • Minty Fresh
    • A new minty color palette can be unlocked for each War Mage’s default skin by completing new milestones.
    • A new milestone can be found for each War Mages when previewing the skin in the Wardrobe.

New Threads

  • A complete suite of threads for Gabriella
  • Multiple new threads to accompany the new traps
  • Floor Scorcher: Turn the Wall Scorcher into a Floor Scorcher

New Distortions


Dev Note: Adding more distortion options to expand the pool

  • Furloughed: Sentinels cannot be summoned
  • Price Hikes: All trap prices are increased by an additional 25%
  • No Combo No Coin: Enemies that die without a combo are no longer worth any Rune Coin
  • Too Short to Ride: Kobolds are no longer worth any Rune Coin
  • Missing Moneybags: Ogres are no longer worth any Rune Coin
  • Troll Exemption: Trolls are no longer worth any Rune Coin
  • Mage Training: Orcs have a 25% chance to heal nearby enemies when they die
  • Can’t Stop Won’t Stop: Kobolds are immune to Stun, Slow, and Freeze status effects
  • Hot Commodity: Physics Traps cost 100% additional Rune Coin
  • Faulty Parts: All activated traps have a 15% chance to be disabled for 10 seconds instead of activating
  • Looming Disaster: An Unstable Orc appears with every wave. Unstable Orc trap disable lasts 50% longer

New Features

New NPC: The Alchemist – Sullivan

  • Purchase Elixirs with Skulls to empower the next run. Only one Elixir per player can be active at a time.

Multiplayer Quicksave

  • A new station is near the Rift in the Order Fortress where players can save and load their quicksaves
  • Single Player quicksave has been moved from the main menu to this new station
  • Multiplayer quicksave will save all the progress of the run for each player with their current state during the run. When loaded, anyone who is not present will be removed from the save. Anyone who joins a save in progress will start from scratch

Free Skip choice during Thread Selection

  • Dev Note: A new choice added alongside Reroll and the Skip for Coin options. This will allow players deep into a run to avoid taking an unwanted thread, or challenge seekers to attempt thread-less runs

Map Star Rating for Map Size

  • All maps now have a Star Rating when displayed during Mission Select. The Star Rating shows the relative size of a map using a scale from 1-star (smallest) to 3-stars (largest)

Gameplay Adjustments

Traps

  • Spike Wall now launches all Hunter enemies by default
    • Dev Note: Player sentiment was largely that this trap was outclassed by most other options, but since its damage potential is already fairly high for a physics trap, we decided to let it launch hunters by default to increase its situational viability

  • Added Bounce Count stat to the Magic Orb’s stats page

    • Dev Note: Since there is a maximum bounce count on this trap, and a thread to increase that bounce count, the community requested visibility on this stat

Enemies

  • Troll Archers: Adjustments made to attack to aim higher at target
    • Dev Note: This adjustment is to help reduce unintended damage to barricades

Threads

  • Wren’s Rollback has been re-enabled but changed so that it has a 50% chance to reset Trap Blast after using it, instead of the 25% chance after a successful reload
    • This thread originally triggered off Perfect Recharge but it was not intended for a player to trigger repeatedly in a short period of time. Moving the trigger to Trap Blast itself, but with a 50% chance is more in line with the original intent of the thread

  • Friend of the Dead no longer removes Orc Skeleton Aggro from Sophie Instead, it reduces Orc Skeleton health and damage by 50% each
  • Undead Hall Pass now makes Orc Skeletons always cost 0 Rift Points instead of having a 50% chance for them to cost nothing

    • Dev Note: Due to community feedback that these two Sophie threads didn’t feel particularly useful, we reworked them to something we thought would be more appealing options

Bug Fixes

  • Fixed an issue where Enemies could walk through barricades with specific setups
  • Fixed doubled spawn issues when wearing a skin
  • Fixed issues with solo quicksave not saving all data correctly
  • Fixed an issue with Hookshot not applying a combo point while holding an enemy
  • Fixed an issue where Lifebats would rush to the Rift Crystal and ignore healing other enemies on Crystal Defense maps
  • Corrected the War Mage downed bar color
  • Fixed issues where Enemies and Wisps were getting stuck on certain Floor Traps placed on the Platform surrounding Rift Crystals
  • Harlow's boom barrel upgrades to add hero trap now works properly for clients
  • Fixed the issue where Ogres could become stuck in-place performing their Charging Ability if it did not successfully contact the player
  • Fixed NonHUD hero portrait icons defaulting incorrectly after hero swap
  • The Scramble Distortion has been fixed and reenabled
  • Fixed various issues in maps where players could exit the level or get stuck in geo
  • Fixed various polish issues with UI’s


https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/

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