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Turbo Sliders Unlimited
Events
Update Notes for v1.02
Game update
Update Notes for v1.02
Turbo Sliders Unlimited
· published
15 Mar 2025, 12:26 UTC
· build
17736035
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Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings)
If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported)
Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut
Shortcut lap times are not eligible for leaderboards, and the event settings may define a penalty (3 second slowdown by default)
Level Editor: Checkpoints (and goals) can be set to be passed vertically (option available with non-zero height)
User made campaigns: Hotlapping events (with time results) now update result after each lap and also remember the best result if aborted
It is now possible to complete two checkpoints on one tick (fixes rare issues on some user tracks that have very close checkpoints)
Fixed refueling or changing tires not making car immovable in the pit if damaged and pit does not fix damage
Fixed battle team win points overriding team win points even when not a battle event
AI players can now have None as flag
AI Settings can now force all AI players to have a certain clan tag
Added option Generate Details Log to Host/Commands - when on, a more detailed event stats log is generated for race events (for scripts)
Generate Details Log is available in recording player playback settings, too - log is saved with stats (when no jumping in time done)
Recording player: Fixed playback key controls being enabled when menu windows are open
Slightly relaxed the campaign completion requirements for some ranks
Miscellaneous other minor fixes and improvements
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15 Aug 2026
Update Notes for v1.08f (very minor client-only update)
Fixed minor UI issues (related e.g. to text scrolling and UGC item descriptions) · Miscellaneous other very minor fixes and improvements
Turbo Sliders Unlimite
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1 Aug 2026
Update Notes for v1.08
It is now possible to make vehicles jump when using a booster (Event Settings > Weapons > Booster Jump) · Collector: Added option to limit how many collectibles are initially available - new ones spawned when existing ones collected · Collector: Added option to be able to lose more than only the latest collected item when getting wrecked multiple times · It is now possible to scroll the message…
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Game update
4 Jul 2026
Update Notes for v1.07.2 (minor update, optional for server)
Fixed Non-linear animation parameters not visible in animated teleporters, teleporter exits, hilltops and triggers · Vehicle Editor: It is now possible to export vehicles from a recording (hold Ctrl when pressing Import Physics button) · Fixed XP calculations in certain special cases · Log writing no longer immediately flushed when event on - re-enable by 'flushLogDuringEvent = true' if needed…