Major update

Build 0.10.3.6

ERA ONE · published · build 20812550

Hi everyone,

we’re releasing the patch that closes Release 10.

We’ve fixed all the issues that occurred and, where possible, we’ve followed the community’s suggestions to improve the game.

From now on, we’re focusing on Build 11, planned for December, where we’ll introduce AI and other exciting new features.

The project continues, and the overall feedback has been very positive, which motivates us to reach the next milestone.

Thank you for your participation and support during this session.

EraOne Release Notes 0.10.3.6

Maps & Scenery

- New Map: Frostveil Orbits.

- Planet atmospheres, backgrounds, lighting, and eclipse calculations were reworked to remove visual glitches.

- Every asteroid now rotates correctly and can be selected or focused.

Gameplay

- Increased the omnidirectional thrust boost engines give to 15%.

- Hold Position now truly locks units in place even while attempting to shoot from beyond range.

- Frigate flamethrowers now require their dedicated research unlock to keep tech progression consistent.

Units

- Patrol routes resume automatically after aggressive excursions, preventing idle escorts.

- Fixed an issue that caused Rally Points to not move.

- Fixed an issue that caused enemy stations to be immobile after loading from save files.

- Selecting units with a mortar equipped now shows the correct weapon icons in the Selection Panel

User Interface and Settings

- In-game roadmap update.

- Manual Input panel power sliders respond immediately when switching ships.

- Deck Panel health bars stay in sync when recycling units

Graphics and Visual Effects

- Biominer harvesting produces a smoke effect for readability.

Audio

- Narrative speech now waits for a short pause after loading certain scenes, preventing abrupt overlaps.

- Unit audio messages when entering clouds are now less frequent and are no longer triggered when exiting and re-entering.

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