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Soulstone SurvivorsEventsSoulstone Survivors 1.0 Release - The Void King
Major update

Soulstone Survivors 1.0 Release - The Void King

Soulstone Survivors · published 17 Jun 2025, 17:02 UTC · build 18890276

All eventsPlayers around this dateRead on Steam

Greetings, Void Hunters!

The day has finally come… Soulstone Survivors is now officially out of Early Access, along with a HUGE release update! We’ve prepared a special trailer for the occasion:
Watch on YouTube
This update brings new characters, skills, artifact powers, and of course… new lore with full voice over support across the game! If you'd like a quick overview of the key points coming in this update, check out our video below:
Watch on YouTube

Lore, The Voices of the Void and the Void King


To bring context to the world and the mission and culture of the Void Hunters, we are introducing a new introduction experience, along with over 2500 voice lines spread across the game to bring personality to each hunter.


This is more than just an introduction as this new content introduces 7 new bosses, new unique powers, a new map, the Netherworld, and the final chapter where you will face off against the Void King himself!

Important note: Unfortunately subtitles are not fully localized yet and will appear in English regardless of the chosen language. These are activelly being worked on and will be ready in the coming weeks, we apologise for the inconvenience and will get them in the game as soon as possible!

Titan Hunt - Part 2


This update brings the conclusion to the Titan Hunt chapter within the game, where you will finally learn what you can use Titan Blood for, face new challenges and learn new, unique powers.

New Character: The Machinist


Having mastered the ways of the Soulstones, the Machinist uses his brilliance to create powerful machinery harvesting the energy from these unstable crystals. With his battle armor he specializes in focused beams of energy to destroy powerful foes and large area damage to cut through waves of enemies.

His weapons bring a set of new powers into the game, and with his ascension he’s able to harvest charged soulstones to awaken the Machine Spirit, launching a devasting blast!

New Character: The Samurai


After decades of discipline and training, the Samurai has learned not only how to fight his demons, but control them to unleash chaos upon his enemies. Like his predecessors, he is one with the blade, but he unites the old and the new, being capable of unleashing powerful strikes channelling elemental powers against his foes.

Each of his Katanas is designed for different combat techniques, and when all hope is lost, the Samurai may materialize his own rage to decimate any that stands in his way.

New Artifact Powers


This update also brings the artifact powers for all remaining 12 characters! Upgrade your weapons to the Artifact rarity and gain access to these powerful skills that compliment the playstyles of each character and offer another way to enhance your builds to the next level!

General changes:

  • (Finally) Added option to toggle all curses in a tier with a single button;
  • Added functionality for Mouse Only mode to always follow the cursor (can be toggled in the options menu);
  • Added option to Mouse-Only mode for your character to always move towards your cursor (without the need for clicking to move);
  • Added small lore descriptions to each game mode;
  • Considerably increased the amount of prestige and minerals earned in the Titan Hunt;
  • Titans now drop up to 20 legendary void essences when defeated, if playing on a high enough difficulty level;
  • Radiance, Electric and Icy Veins now require considerably less stacks to be used;
  • Your health is now automatically recovered when you open the door to a Titan;
  • Titan Hunt difficulties and blood levels now have lower scaling for enemy damage, attack speed and movement speed;
  • Fixed an issue where Aruanak (Titan) had an attack causing damage in a large area, causing invisible damage;
  • Allaxis now spawns less grenades with his special attack;
  • Fixed a rare issue where a character could become “locked” again due to save inconsistencies;
  • Fixed an issue where at times, special portals would not appear (from completing special events);
  • Fixed an issue where soulstones that were not manually collected in the Titan Hunt would not work properly with the Material Harvest rune, yielding less materials than intended;
  • Fixed a rare issue where Doom would attempt to execute a target, but not cause the expected damage;
  • Treasure Bug will not longer appear in the Void Fields, only in the Titan Hunt;
  • Fixed an issue where the Hound Master’s ascension could show inconsistent numbers for the level of your dogs;
  • Fixed an issue where the minimap would not update when fighting in the second stage of the Unholy Cathedral;
  • Fixed an issue with some fonts for Polish and Turkish versions;
  • Fixed an issue with Appearances UI scroll list;
  • Fixed a graphical issue in certain graphics cards and platforms that would cause visual effects to glitch weirdly;
  • Fixed an issue where the minimap would appear if you unpaused the game during a level up screen;
  • Multiple minor UI fixes and improvements across the game;

Hotfix 1.0g (18/06/2025, 20:50 UTC):

  • Fixed a critical issue where multiple visual effects were not being displayed properly on Linux (and Steam Deck);
  • Fixed an issue where Restart/Surrender could lead to exceptions, making the game unstable and not working as intended, especially in the first few times playing the game;
  • Fixed an issue where Weapon crafting achievements for the Machinist and Samurai were not properly propagated to Steam;
  • Fixed an issue where the Corrupt Arcane Weaver at times would not appear, when playing on the Sigil of the Void in Titan Hunt mode;
  • Fixed an issue where certain Summon skills would not be able to properly damage the Void King in Stage 1;
  • Fixed an issue where Beam skills (such as Arcane Beam and others) would not be able to damage the Void King properly;
  • Fixed an issue where a few enemies would cause damage in an area slightly larger than the red areas;
  • Fixed the description of Chromatic Slash, which should say Damaging Effects;
  • Fixed an issue in the Kobold Mines where in extreme situations the player could be pushed outside of the boss area;
  • Fixed the tooltips of achievements without reward showing incorrectly;
  • Added the Earth and Frontal tags to Chromatic Slash;
  • Fixed multiple localization issues in subtitles and otherwise (international subtitles still not in place);
  • Fixed version label in the top left of the screen to no longer say "Early Access";

Through the Dawnstone, we ascend!


It’s still hard to believe we are finally here. Working on Soulstone Survivors so far has been a journey like no other, a once in a lifetime experience that I cannot believe how lucky I am to have had, and I can say from the bottom of my heart, THANK YOU! There is still much to come to the game, the new legendary weapons, new bosses and maps for the Titan Hunt, and even new secrets… but we could not be happier with the game that we, us from Game Smithing and YOU, the community, have built together.

We wouldn’t be here without your support, and know that every message, every interaction, every feedback we got has really made a difference, has kept us going, has shown us the way forward, and we can only hope that you will love the game, as much as we loved making it! (so far!) Until the next one Void Hunters!

~ Soulstone Survivors team

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