Innovation Content
1. Some skills have had their casting animations removed.
2. More zombies have been added to the game, with their distribution made more even to prevent them from all following the player.
3. Characters will now start with two weapons by default to avoid the limitation of having only one weapon and to enhance the gaming experience.
4. Vincent will start with a rifle, with the knife in his backpack. Mike will also receive a basic shotgun.
5. In combat scenarios, leveling up will increase the in-game slashing speed, shooting speed, and attack range.
6. All skills that deal damage with projectile ammunition will now have a penetration effect that increases with level.
7. Secondary weapons, which previously had no attribute bonuses, have now been given practical functions.
• 7.1 If both hands are holding knives, skills that release sword energy or slash will perform two attacks. Other skills that do not require specific weapons will have a chance to fire in bursts.
• 7.2 When reloading firearms, the additional skill embedded in the equipped chip will be immediately triggered.
• 7.3 For example, if Vincent equips the Thunderstorm Chip and purchases a pistol with an attached skill from the store, the skill of the Thunderstorm Chip will be triggered immediately after every 5 shots. This allows for better synergy between the equipped chips and the chosen weapons.
Bug Fixes
1. Fixed the issue with incorrect storage of settings.
2. Corrected some text description errors.
3. Optimized the logic for randomly upgrading skills to prevent the inability to get more random results without spending currency.