Game update

ATLYSS 102025.a5 Released

ATLYSS · published

ATLYSS Version 102025.a5 released.

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Game / General

  • Added Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.

  • Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.

  • Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast, and will be interrupted on movement.

  • Added a friendly npc at the Chapel of The Elders that explains reviving others.

  • Updated quest reward inventory quantity check, preventing the player from completing the quest if they have a full inventory under other circumstances.

  • Fixed the item iteration queue when abandoning a quest, which had a bug of removing quest items from a quest the player still has in their log.

  • Fixed not being able to pick up dropped currency that was not auto-tagged / picked up by anyone.

  • Fixed Kubold's mouth mesh clipping on the lowest muzzle size.

  • Sapphite ore now provides copper clusters in its loot table.

  • Lowered all damage output potency % for pvp for both damage types (Physical, Magical) to 68%, which should increase survivability for pvp battles. Healing skills may be affected in a later update.

  • Player projectiles that are not melee / close range hit boxes will no longer stagger the parent player (knocking them back) if they are parried in pvp.

Skill Balance

  • Removed the 1 mana cost for Recall.

Paladin:

  • Divine's damage hitbox can no longer crit.

Bandit:

  • Bomb trap can no longer be reflected or stagger the parent player who set the trap if parried in pvp.

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