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The Light Brigade: Definitive Edition›Events›Update 4.1 - Phantom of Fixes (Fix & Balance Update)
In-game event

Update 4.1 - Phantom of Fixes (Fix & Balance Update)

The Light Brigade: Definitive Edition · published 19 months ago

All eventsPlayers around this dateRead on Steam

Hello Soldiers, this patch addresses various bugs and balance changes from the Phantom of Time update (v4.0). Thanks everyone for your feedback on the build, and especially to all those playtesting the beta builds.

We put the entire changelist below, and please let us know any other issues we encounter. See you on the battlefield!

Good luck on the battlefield, and as always, reach out to us through the Steam forums, Discord or Reddit with feedback or suggestions!

o7

PS. These build notes can also be found here: Update Notes

Full Changelist:

  • added stage config display in status screen
  • changed sabotuer bounce passive to 1 bounce, always nearest enemy
  • changed tick damage to not prevent teleporting (ie. poison puddles)
  • fixed audio cleanup on shadow enemy death
  • fixed bless shots not converting all damage
  • fixed chaining logic for charm and saboteur
  • fixed circle of life not healing
  • fixed enemy targeting decoy issues
  • fixed hands visual issues with spy watch + death
  • fixed inventory pouch spring settings
  • fixed issues with held item physics
  • fixed item slot position check
  • fixed money upgrade changing prayer cooldown
  • fixed npc repeating voice lines
  • fixed poison barrel calculation being wrong
  • fixed saboteur bounce passive to only work on enemy hits
  • fixed scenic view card damage values
  • fixed serialization error in S&W500
  • fixed various localization issues
  • fixed various memorial crypt collider issues
  • fixed various sewer collider issues
  • fixed wolf animation issues
  • fixed wrong prayer cooldown
  • fixed -1/-1 lives issue
  • fixed revolve free spin on touch (now a XR setting)
  • improved bird enemy LOD ranges
  • improved visibility of laser dot laser
  • increased brightness of necropolis environments
  • optimized some areas of lost memory stages
  • optimized various level assets
  • tweaked ammo values on dropped enemy weapons
  • tweaked bear trap collider smaller
  • tweaked tree trap damage down
  • tweaked winchester damage up for tier 1 and tier 2

Any questions/feedback, hit us up on our Discord.

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