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Substrate: Emergence Alpha Playtest›Events›v0.2.9: Taking a different approach for tutorials, streamlined biomarket
In-game event

v0.2.9: Taking a different approach for tutorials, streamlined biomarket

Substrate: Emergence Alpha Playtest · published 5 months ago

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Hey everyone!Playtesting feedback still mostly has been falling into the "how do I play?" category, which I mostly expected. Making a proper tutorial that integrates well into the game is important to me, and it's also one of the biggest design challenges that I've faced. I added some more obvious control hints that float on the cursor now, to indicate exactly which controls are available when hovering over cells. I am going to continue to iterate on this. Right now I'm thinking about locking some features behind progression to make it a bit less overwhelming to drop in to a new lab. It's a bit excessive having so many options immediately available.Also, I streamlined the biomarket to be more straightforward and less confusing, and worked on some various bugs. Here is the full changelog:v0.2.9:

* Renamed "Stock" to "Cryobank" (lab inventory of cells)

* Reworked tutorial hints (WIP):

- Hints merged into "Guide" section of objective panel. Panel can now be expanded to show hints for how to complete objectives (expanded by default)

- Keybinding hints added to Controls section of objective panel. Changes depending on context

- Added "verb" indicator next to cursor to explain what commands are available when hovering over cells

* Added a control to place harvested cells back into a culture from the Cryobank

* Streamlined Biomarket loop (WIP):

- Streamlined selling directly from the Cryobank. Easier to sell individual specimens or bulk sell multiples

- Reordering individual specimens in the Cryobank controls the order they are sold when bulk selling. Drag in the list to re-order

- Removed clunky reordering UI within biomarket

- Individual specimens are now non-fungible (bug fix)

- Biomarket should no longer be blank or fail to open (bug fix)

* Fixed cells being repositioned on save/load. Only applies to new saves

* Fixed unclear UI button name for Biomarket (was called "Exchange" on Lab Home)

* Various bug fixesI also have a bunch of new features planned that I am excited to start working on, and will be fleshing out contracts a lot more in the next few days. I finally got around to adding a proper SFX framework too so expect some sounds to make their way into the game soon.

More from Substrate: Emergence Alpha Playtest

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In-game event14 Jun 2026v0.3.5: Final playtest update - moving to the demoHey everyone! First of all, thank you all for playtesting. Your feedback and suggestions have been great, and I am so grateful that so many people have been participating. This is going to be the last update for the playtest, as it will be closing on June 15th and moving to the demo. If you want to continue playing, you'll just have to switch over to the demo. It's the same build, just under a…Substrate: Emergence AGame update11 Jun 2026v0.3.4b-1 Hotfix* Fixed Sterilization failing to enableSubstrate: Emergence AGame update10 Jun 2026v0.3.4bv0.3.4b: * Cell population cap for upkeep raised 4x. A 4mm dish now has a cap of 80 cells before maintenance kicks in (n = dish size * 20) * All new culture options should unlock now upon tutorial completion * Pixelation filter no longer applies to UI. Removed UI pixelation option (leftover meme option) * Fixed acidic pH culture preset option dropping on some screen sizes