v0.2.8:
* Added crystal system: persistent environmental generators
* Balance tweaks:
- Reduced organelle maintenance cost
- Reduced movement cost by 10x (was previously 5x+ base maintenance cost)
- Increased collector attraction speed
- Plasmodium branches take damage from enzymes
- All cells now have some basal absorption. Higher basal absorption requires increased membrane permeability, resulting in increased vulnerability to damage
- Increased energy:cytosol base conversion ratio from 1:36 -> 1:48
- Increased particle sizes from ambient diffusion
* Added more environment sliders on culture creation:
- Ambient temperature slider
- Crystal options
- Basal substrate generation floor slider
* Contract system:
- Board no longer auto refills, refresh functions as a mulligan system (clear board and draw 4 fresh contracts)
- Active contracts can be abandoned (grants incur penalty)
- HUD shows tracked contracts instead of just the first active contract. Tracking can be enabled/disabled per active contract
* Rebuilt UI with a more consistent style:
- Replaced intro pop-ups with non-invasive hint cards
- Added playtest welcome panels
- Added copy diagnostics button under advanced settings panel
* Added new organelle: Endoplasmic reticulum. Secretes particles. Found in trophocytes
* Reworks:
- Lysocysts now fire packages of enzymes (previously called blastocysts)
- Reenabled amoeba with improved body shapes. Renamed amoeba -> Heterokaryon
- Improved pseudopodia, with the goal of bridging motile cell -> plasmodium evolutionary pathway
* Bug fixes:
- Improved strain classifier and collection consistency
- Removed plasmodia basal -> cytosol direct conversion path
- Fixed bug causing generalist cells to have no behavior outputs (ciliates, flagellates, etc)
- Other various bug fixes
* Renamed theoretical lab -> creative lab
* Added WIP autopopulate feature. Automatically adds cell to culture to maintain population floor
* Began reworking tutorial. Replaced most objectives with reactive hints
* Began highly WIP new rogue-like game mode "Lineage Control"
v0.2.8-1:
* Fixed bug blocking creative culture start
v0.2.8-2:
* Balance:
- Fixed issue blocking cells from self triggering mitosis
- Increased default temperature tolerance range
- Increased collector capture speed and radius
* Reduced creative lab cell spawner ranges due to high counts breaking things
* Performance improvements
v0.2.8-3:
* Balance:
- Increased basal absorption base rate for Plasmodia population support
- Decreased basal absorption for motile cells (compensates for above)
- Spontaneous gene additions now randomize parameters. Addition/deletion rates increased
* Environment now influences mutation bias
* Various improvements to lineage control mode
* Various bug fixes