Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dungeon Mori Demo›Events›[v1.0.1]
Game update

[v1.0.1]

Dungeon Mori Demo · published 10 months ago

All eventsPlayers around this dateRead on Steam

Changelog

New Features:

  • Added a Status Immunities display during battle (will only show in dungeons when the monster's bestiary entry is at least partially completed);

Adjustments:

  • Improved the description of the "Rune of Magic Absorption";

Balancing Adjustments:

  • Reduced the penetration percentage of Dracolich's skills;

  • Reduced the Dracolich's initial Spell Damage value;

  • Void Slime is no longer immune to Curse status;

  • Reduced the stat bonus of the "Rune of Magic Absorption", but also reduced the negative effects on healing;

  • Reduced the stat bonus of the "Rune of Unbalancing";

  • Adjusted the stat scaling for the Arena gladiators:

  • - Now their Spell Damage and Attack Speed have hard limits on how far they scale;

  • - Gladiator stats now have diminishing returns, especially noticeable on the Endless Arena, where enemies should scale more slowly the higher level they are;

  • Increased the Experience and Gold rewards from Arena gladiators;

Bugfixes:

  • Fixed certain cards on "Card Flipper" having the wrong values;

  • Fixed female "Skeleton" characters having the wrong body color during certain animations;

More from Dungeon Mori Demo

Other announcements

All events
Dungeon Mori DemoGame update6 Sep 2026[v1.1.0]Changelog Adjustments: · Now stats that are over the maximum usable limit or under the usable limit will clamp their values to show the effective rate and be highlighted in red - this was made in order to not confuse players on the nature of negative defense rates or critical and dodge chance effective limits; · Added an "Ironman Mode" text display to the player stat screen; Balancing Adjustmen…Dungeon Mori DemoGame update4 Jul 2026[v1.0.9]Just a very small patch to address a persistent issues some users were having when importing a save file from the demo. Thanks to everyone who reported it and supported the game! Bugfixes · Fixed a bug that made the game crash at the Lost Temple dungeon when encountering a Neurophage enemy (previously named Mindflayer).Dungeon Mori DemoGame update16 Jan 2026[v1.0.8]Changelog Bugfixes: · Fixed an issue with the card flipper caused by a monster's name change.