Expanded random name generation for some product categories
Changes
Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want
Added option to force lights to be always on
Placing unfurnished blueprints now retains structural elements, such as elevators and stairs
Added ability to rebind key to disable grid in build mode
Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes
Added new State column in employee overview window to show when an employee will arrive again
You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected
Added ability to limit future jumps in random name generator by prefixing jumps with a '-'
Fixes
Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward)
Better handling of secondary tasks when max task limit is enabled
Fixed days per month setting not being retained when starting a new company in the same save
Fixed stock notification and archive settings for products not being loaded for clients in multiplayer
Fixed task limit being reset when renaming a team
Fixed ceilings not being generated properly when enabled since atrium update
Fixed old buildings being loaded in when cancelling company restart and starting new game
Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly
Possible fix for LAN mode being nearly unplayable on some specific network configurations