Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ember Knights Soundtrack›Events›Open Beta - Architect Fight Changes
Game update

Open Beta - Architect Fight Changes

Ember Knights Soundtrack · published 16 Jan 2025, 17:30 UTC

All eventsPlayers around this dateRead on Steam

Hello, Knights!

A few of you have shared your thoughts about the Architect fight being a little too easy, so we've been working on some changes that we feel punch the fight up a little bit. We didn't take the fight to soul-crushing levels, but feel like the changes we did make bring a nice level of difficulty to the battle.

Before we fully roll out changes to the Architect fight, we'd like to get your feedback. If you're interested in testing these proposed changes, you'll need to opt in to a special experimental beta.

Instructions for Joining the Experimental Branch

  1. From your Steam library, right click on Ember Knights and select Properties...
  2. On the left of the popup, click Betas
  3. In the Private Betas section, enter TheArchitectIsGoingDown and click Check Code
  4. A new blue button should appear below that says Opt into: experimental - Branch for external testing. Click this button
  5. Close the popup and launch Ember Knights

Sharing Feedback


You can share feedback about the changes we've made here on Steam or in our official Discord, link below. Thank you very much!

Details of the Changes


Architect Stats

  • Move Speed - increased from 50 to 80
  • HP - increased from 7000 to 12345
  • Defense - increased from 10 to 20
  • Magic Defense - increased from 0 to 20
  • Phase 1 Cooldown - decreased from 1.0 to 0.8
  • Phase 2 Cooldown - decreased from 0.9 to 0.7
  • Phase 3 Cooldown - decreased from 0.8 to 0.6
  • Phase 4 Cooldown - decreased from 0.7 to 0.5


Teleport

  • HP Damage Threshold - increased from 10% to 15%
  • Damage Timer - decreased from 3s to 1.5s
  • Teleport Cooldown - increased from 9s to 10s


Slam Attack

  • Updated the slam attack to be more aggressive and always perform the 3rd slam
  • Updated the 3rd slam to deal damage at the end of the dash
  • 3rd Slam Chance - increased from 50% to 100%
  • 3rd Slam Speed - increased from 300 to 450


Skrixxa Za Spike Barrier Attack

  • Adjusted the spike rotation in phases 2, 3, and 4
  • Spike Barrier Casts - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 3 / 4
  • Barrier Initial Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.8 / 0.7 / 0.6 / 0.5
  • Barrier Additional Delay - adjusted from 0.1 / 0.1 / 0.1 / 0.1 to 0.4 / 0.3 / 0.2 / 0.1


Skrixxa Za Artillery Attack

  • Updated to always use the Webbed projectiles
  • Projectile Shot Count Min - adjusted from 3 / 3 / 3 / 3 to 4 / 5 / 6 / 7
  • Projectile Shot Count Max - adjusted from 4 / 4 / 4 / 4 to 5 / 6 / 7 / 8
  • Projectiles Per Shot - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 2 / 3
  • Fire Rate - adjusted from 0.4 / 0.35 / 0.3 / 0.3 to 0.325 / 0.3 / 0.275 / 0.25


Lord Bruma Ice Wave Attack

  • Spawn Delay - decreased from 0.3 to 0.1
  • Spawn Rate - increased from 1.0 to 1.2
  • Ice Wave Spawn Count - adjusted from 1 / 1 / 2 / 2 to 1 / 2 / 2 / 3
  • Ice Wave Speed - adjusted from 300 / 300 / 300 / 300 to 250 / 300 / 325 / 350


Lord Bruma Throwing Sword Attack

  • Updated the swords to also travel vertically
  • Throwing Sword Speed - adjusted from 320 / 320 / 200 / 200 to 400 / 400 / 500 / 500
  • Throwing Sword Spawn Time - adjusted from 0.75 / 0.75 / 0.75 / 0.75 to 1.3 / 1.2 / 1.1 / 1.0
  • Throwing Sword Move Delay - adjusted from 0.25 to 0.5
  • Wall Sword Spawn Delay - increased from 0.27 to 0.5
  • Wall Sword Move Delay - increased from 0.3 to 0.5
  • Wall Sword Move Speed - adjusted from 350 / 350 / 400 / 400 to 350 / 400 / 450 / 500
  • Wall Sword Travel Distance - increased from 700 to 1000
  • Wall Sword Spawn Count - adjusted from 5 / 7 / 9 / 9 to 5 / 7 / 9 / 11


Phantom Ghost Rush Attack

  • Updated the rush speed to increase with each rush
  • Spawn Delay - decreased from 1.2 to 1.0
  • Spawn Rate - decreased from 1.0 to 0.75
  • Ghost Rush Speed - increased 2000 to 2250
  • Ghost Rush Count - adjusted from 2 / 2 / 3 / 3 to 4 / 5 / 6 / 8
  • Gravegripper Spawn Count - adjusted from 4 / 4 / 5 / 5 to 4 / 4 / 5 / 6
  • Rush Start Rate - set to 1.0
  • Rush End Rate - adjusted to 0.8 / 0.55 / 0.3 / 0.0


Phantom Rotating Laser Attack

  • Updated the lasers rotation and speed to be random
  • Laser Count - adjusted from 5 / 5 / 5 / 5 to 5 / 6 / 7 / 8
  • Laser Direction Change Count - adjusted from 0 / 1 / 2 / 2 to 1 / 2 / 2 / 3
  • Laser Width - decreased from 20 to 10
  • Min Speed - adjusted to 30 / 35 / 40 / 45
  • Max Speed - adjusted to 70 / 75 / 80 / 85
  • Min Time - adjusted to 1.0 / 0.7 / 0.4 / 0.1
  • Max Time - adjusted to 2.0 / 1.75 / 1.5 / 1.25
  • Fixed a bug where the Rotating Laser count was not properly being set for each phase


Overlord Mack Big Missile Attack

  • Wave Damage Delay - increased from 0.1 to 0.3
  • Starting Radius - increased from 600 to 1000
  • Wave Spawn Count - adjusted from 1 / 1 / 1 / 1 to 1 / 2 / 3 / 4
  • Wave Spawn Rate - increased from 0.75 to 1.0
  • Wave Speed - adjusted from 440 / 440 / 440 / 440 to 550 / 600 / 650 / 700
  • Wave Wait Time - adjusted from 2.0 / 2.0 / 2.0 / 2.0 to 1.75 / 2.75 / 3.75 / 4.75
  • Missile Spawn Count - adjusted from 3 / 3 / 3 /3 to 1 / 2 / 3 / 4
  • Delay Between Missiles - increased from 1.5 to 2.0


Overlord Mack Bouncing Projectile Attack

  • Total Bursts - adjusted from 2 / 2 / 2 / 2 to 1 / 2 / 3 / 3
  • Projectiles Per Burst - adjusted from 2 / 2 / 2 / 2 to 2 / 2 / 2 / 3
  • Projectile Lifetime - adjusted from 4.5 / 4.5 / 4.5 / 4.5 to 5 / 4.5 / 4.0 / 3.5
  • Projectile Speed - adjusted from 180 / 180 / 180 / 180 to 275 / 250 / 225 / 200
  • Burst Delay - increased from 1 to 1.5


Overlord Mack Laser Drone Attack

  • Removed Attack


Praxis Clone Laser Attack

  • Removed Attack

That's everything for now. We hope you're enjoying Wrath of the Architect!

-Doom Turtle

Join the Community!

As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!

And of course, join our Discord and share your thoughts on the update!

More from Ember Knights Soundtrack

Other announcements

All events
Game update1 Apr 2026Hotfix Update v2.3.1Hello, Knights! We've fixed a few difficult issues that were intermittently appearing across a few platforms. Please see below for the specific bugs we addressed. Fixes Note: items marked with 🔥 are a result of player feedback or assistance · Fixed an issue where multiple players interacting with the tear in the Nexus all at once could cause client players to get stuck loading · Fixed an issue…Sale22 Jan 2026Ember Knights is joining Twin Sails Interactive Publisher WeekHello knights-to-be, we're happy to announce we are joining Twin Sails Interactive Publisher Week! Starting from January 22nd until February 5th, Ember Knights is on sale with a 50% discount , and its DLC at 25% ! Check it out!Community16 Oct 2025Ember Knights - Playstation and Xbox ReleaseHello Knights! Today is the day! Ember Knights Heroes of the Nexus Edition is now available for PS5 and Xbox Series X|S! You can get it here on Playstation . You can get it here on Xbox . Heroes of the Nexus Edition Features: · Ember Knights base game · Wrath of the Architect DLC · Cross-platform support between PS5, Xbox, and PC! Thank you for all the support and helping us realize our dream o…