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Separated
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Biggest Demo Update!
Major update
Biggest Demo Update!
Separated
· published
20 months ago
All events
Players around this date
Read on Steam
Localization
Fully translated in-game text and menus to the following languages:
Chinese (Simplified).
Chinese (Traditional).
English.
Arabic.
French.
German.
Japanese.
Korean.
Polish.
Portuguese.
Russian.
Spanish.
Thai.
Turkish.
Ukrainian.
Big Game Changes
Complete UI Overhaul, Steam Achievments, Redesigned puzzles with minimal text and more!
Completely changed the UI, including the Main Menu, Settings, Lobby, and in-game interactions.
Added the microphone sensitivity threshold and screen brightness adjustment menus when launching the game for the first time.
Added Steam Achievements to the Demo.
Removed Tutorials and the Single-Player Mode.
Removed most instruction text from puzzles.
Added a meter that shows if the player is making noise, whether walking, talking, or interacting.
Enabled players to choose which house to start in.
Made the Ghost hide the item you are holding when you get caught.
Made the player character place a red footprint at the last location heard by the Ghost.
Added loading screens with game tips.
Changes
Added hints next to puzzles.
Added a TV with game tips.
Added extra Drawers in the environment.
Made highlighting of other players animated.
Added a strikethrough on puzzle names when they are solved.
Made the timer and Ghost anger status always visible.
Changed the anger icon to be more intuitive, clearly indicating the current AI state.
Added sounds and animations for locks and doors when they fail to open.
Shortened patrol bumps and made her wait only +1 second instead of +3 before moving again.
Reduced the wait time in corners before moving.
Increased the noise range for players' actions. ( The Ghost can now hear you farther).
Added a smooth crouch animation.
Replaced "Alpha Beta Bernard Franck" from the frames and safe puzzle with symbols.
The host can now kick a player and ban them from the lobby.
You can now hold movement keys to choose or rotate dials or buttons when interacting with puzzles.
Bug Fixes
Fixed an issue where the Ghost Girl intro sequence turned off your mic, requiring you to press V to reactivate it.
Fixed the ladder animation not working.
Fixed a bug where making noise in certain areas could cause the Ghost Girl to get stuck.
Fixed a bug where dropping from the ladder opening then crouching didn't make noise.
More from Separated
Other announcements
All events
In-game event
16 Aug 2026
Balancing & New Difficulty Options
Hello again! In this week's update, we've decided to refine the AI's behavior and introduce clearer difficulty options for players of all skill levels. Changelog · Made the Ghost's behavior more consistent by having her stick to one side of the wall when navigating corridors. · Tied the difficulty to the Ghost and added two more difficulty levels. The available Ghost Aggressiveness settings are…
In-game event
6 Aug 2026
Difficulty Balancing
We Keep Refining! Hello again! Based on your feedback, we balanced the difficulty across all levels, especially Levels 3 and 4. We will continue balancing the game. Changelog · In Normal mode, we removed the mechanic that made the ghost angrier over time during the same session, as it felt unfair since puzzle solutions are randomly generated. · Increased resting times. · In Level 3: · Lowered t…
Major update
1 Aug 2026
Major Changes & New Difficulty Modes
We are here and faster than EVER! Seeing our players unhappy with the game or frustrated isn't something we can tolerate or allow. From all the reviews we received, we concluded that many of you have trouble understanding the puzzles and their solutions with the ghost constantly on your back. Overall, the ghost is frustrating. So we decided to address these issues WITHOUT ruining the game for t…