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FPV Kamikaze Drone›Events›Update 0.5.1909 – Bug Fixes and Improvements
Game update

Update 0.5.1909 – Bug Fixes and Improvements

FPV Kamikaze Drone · published 19 months ago · build 17381616

All eventsPlayers around this dateRead on Steam

Fixed:

  • Now you can scroll through the server list
  • The drone is now destroyed with a single bullet
  • The soldier’s camera angle no longer resets when exiting a vehicle
  • Fixed a bug where players would get stuck in mid-air after a vehicle explosion
  • Bot soldiers no longer disappear after death
  • The boat can now move backward
  • Fixed a bug that allowed looting two drones with a fast click if only one remained in the crate
  • When spawning a Stryker, its camera now always faces forward regardless of the operator’s view
  • Fixed a vehicle sound issue where it was audible everywhere regardless of distance
  • The item pickup animation works again. Added a new animation when holding a rifle
  • Fixed a bug where the drone remained in the inventory when switching items during a throw
  • Upon detonation, the drone no longer knocks players back but instead creates interference
  • Soldiers no longer fly into the sky or teleport upon colliding with a drone
  • When quickly switching network types in the server list, results now display correctly
  • Adjusted the volume of the Stryker – it is now easier to hear
  • Reduced the push force of soldiers – they can no longer move trucks or other vehicles
  • Fixed the "Team Deathmatch" text that extended beyond the UI boundaries
  • Removed repeated damage triggers for vehicles – now the engine sound simply turns off
  • Bot soldiers and vehicles now appear in the kill feed with a neutral white color
  • On the "Trench Wasteland" map, thermal vision now works correctly
  • Fixed a bug where the mission with the APC would not end

Changes:

  • Added a check for getting stuck when exiting a vehicle
  • Soldiers can now be run over and killed by vehicles
  • Improved hit registration for weapons
  • Added quick drone launch (activates regardless of inventory selection) on a separate Q key to prevent conflicts with weapon reloading
  • Vehicles now respawn at their designated locations at the start of each round
  • A loading screen is now displayed when creating or joining a server to prevent double clicks
  • The interface is now adapted for different screen formats
  • Vehicles now get destroyed if left unused for more than 90 seconds
  • The kill feed now shows who destroyed a vehicle and all passengers inside when it explodes
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