Another blessed update as we polish away and test a few things:
- Breaking crates now don't require a full charge to get cracking. Regular swing should do it. But you're still weak from cryosleep so it takes 2 swings, a charged attack will take just the 1.
- Blocked off areas where you could go on an unintentional spacewalk.
- Trying some dynamic difficulty scaling on things like healing items and enemies. Hopefully it gives more of a challenge to the skilled sisters, while not just outright killing everyone else.
- Respawning and item should work properly now, including recovering your previous fallen sister's items and trading them etc.
- Some faith choices are now clearer (like smashing a candlestand vs donating to it etc).
- Did some Agnostic Scavenger trader UI improvements.
- Improved performance / FPS drops in some areas. This is on-going.
- A bit of combat polish.
- A few random bugs.
Next on our plan:
- Improve difficulty, balancing, glitches/bugs, lore/texts, etc etc
Go forth in grace and try not to die,
Roof